AMD FirePro S9100

AMD FirePro S9100

About GPU

The AMD FirePro S9100 GPU is a powerful graphics processing unit designed for desktop use. With a generous 12GB of GDDR5 memory, this GPU is capable of handling complex and demanding tasks with ease. The high memory clock of 1250MHz ensures fast and efficient performance, while the 2560 shading units allow for smooth and detailed graphics rendering. One of the standout features of the FirePro S9100 is its impressive theoretical performance, boasting an impressive 4.219 TFLOPS. This makes it an ideal choice for professionals who require high-performance computing for tasks such as 3D rendering, scientific simulations, and content creation. The 1024KB L2 cache also contributes to the GPU's overall performance, helping to minimize latency and improve data transfer speeds. Additionally, with a TDP of 225W, the FirePro S9100 is a relatively power-hungry GPU, but its performance capabilities more than make up for its power consumption. Overall, the AMD FirePro S9100 GPU is a reliable and powerful option for professionals in need of a high-performance graphics solution. Its generous memory size, impressive theoretical performance, and efficient design make it well-suited for a range of demanding tasks. Whether you're a content creator, scientist, or engineer, the FirePro S9100 has the capabilities to handle your workload with ease.

Basic

Label Name
AMD
Platform
Desktop
Launch Date
October 2014
Model Name
FirePro S9100
Generation
FirePro
Bus Interface
PCIe 3.0 x16

Memory Specifications

Memory Size
12GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
512bit
Memory Clock
1250MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
320.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
52.74 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
131.8 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
2.109 TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
4.303 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2560
L1 Cache
16 KB (per CU)
L2 Cache
1024KB
TDP
225W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.2
OpenCL Version
2.0

Benchmarks

FP32 (float)
Score
4.303 TFLOPS

Compared to Other GPU

FP32 (float) / TFLOPS
4.31 +0.2%
4.306 +0.1%