NVIDIA RTX 2000 Max-Q Ada Generation

NVIDIA RTX 2000 Max-Q Ada Generation

About GPU

The NVIDIA RTX 2000 Max-Q Ada Generation GPU is a powerful and efficient mobile graphics solution that offers exceptional performance for gaming, content creation, and professional applications. With a base clock speed of 930MHz and a boost clock speed of 1455MHz, this GPU delivers fast and responsive performance, allowing users to run demanding games and applications with ease. The 8GB of GDDR6 memory, with a clock speed of 2000MHz, provides ample memory bandwidth for handling high-resolution textures and complex scenes. The 3072 shading units and 12MB of L2 cache further enhance the GPU's rendering capabilities, delivering stunning visual fidelity and smooth frame rates. One of the standout features of the RTX 2000 Max-Q Ada Generation GPU is its low TDP of 35W, which allows for efficient power usage and thermal management in thin and light laptop designs. Despite its low power consumption, the GPU still offers impressive theoretical performance, boasting 8.94 TFLOPS of computational power. In real-world usage, the RTX 2000 Max-Q Ada Generation GPU excels at delivering immersive gaming experiences with ray tracing and AI-enhanced features, as well as accelerating creative workflows for tasks such as video editing, 3D rendering, and graphic design. Overall, the NVIDIA RTX 2000 Max-Q Ada Generation GPU sets a new standard for performance and efficiency in mobile graphics, making it an excellent choice for users who demand top-tier graphics capabilities in a portable form factor.

Basic

Label Name
NVIDIA
Platform
Mobile
Launch Date
March 2023
Model Name
RTX 2000 Max-Q Ada Generation
Generation
Quadro Ada-M
Base Clock
930MHz
Boost Clock
1455MHz
Bus Interface
PCIe 4.0 x16
Transistors
18,900 million
RT Cores
24
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
96
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
96
Foundry
TSMC
Process Size
5 nm
Architecture
Ada Lovelace

Memory Specifications

Memory Size
8GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
Memory Clock
2000MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
256.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
69.84 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
139.7 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
8.940 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
139.7 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
9.119 TFLOPS

Miscellaneous

SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
24
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
3072
L1 Cache
128 KB (per SM)
L2 Cache
12MB
TDP
35W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 Ultimate (12_2)
CUDA
8.9
Power Connectors
None
Shader Model
6.7
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
48

Benchmarks

FP32 (float)
Score
9.119 TFLOPS

Compared to Other GPU

FP32 (float) / TFLOPS
10.114 +10.9%
8.731 -4.3%
8.43 -7.6%