NVIDIA Quadro K5000 SYNC
About GPU
The NVIDIA Quadro K5000 SYNC is a powerful professional GPU designed for professional and industrial applications. With a memory size of 4GB and memory type of GDDR5, this GPU ensures excellent performance and the ability to handle large and complex datasets. The memory clock speed of 1350MHz allows for smooth and efficient processing, while the 1536 shading units ensure high-quality rendering and graphics.
The L2 cache of 512KB and a TDP of 122W contribute to the overall efficiency and performance of the GPU, making it a reliable choice for demanding workloads. The theoretical performance of 2.169 TFLOPS further demonstrates the GPU's capability to handle intense computational tasks with ease.
One of the standout features of the NVIDIA Quadro K5000 SYNC is its ability to synchronize multiple GPUs for seamless and smooth playback of multi-display and multi-projector content. This makes it an ideal choice for professionals working in fields such as media and entertainment, simulation, and visualization.
Whether it's rendering complex 3D models, editing high-resolution videos, or running data-intensive simulations, the NVIDIA Quadro K5000 SYNC is a reliable and powerful GPU that delivers exceptional performance and stability. Its robust set of features and impressive specifications make it a valuable asset for professionals who require top-tier graphics and computational capabilities. Overall, the NVIDIA Quadro K5000 SYNC is a solid choice for professionals seeking a high-performance GPU for their demanding workloads.
Basic
Label Name
NVIDIA
Platform
Professional
Launch Date
January 2013
Model Name
Quadro K5000 SYNC
Generation
Quadro
Bus Interface
PCIe 2.0 x16
Transistors
3,540 million
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
128
Foundry
TSMC
Process Size
28 nm
Architecture
Kepler
Memory Specifications
Memory Size
4GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
1350MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
172.8 GB/s
Theoretical Performance
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
22.59 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
90.37 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
90.37 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
2.126
TFLOPS
Miscellaneous
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
1536
L1 Cache
16 KB (per SMX)
L2 Cache
512KB
TDP
122W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.1
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 (11_0)
CUDA
3.0
Power Connectors
2x 6-pin
Shader Model
5.1
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
32
Suggested PSU
300W
Benchmarks
FP32 (float)
Score
2.126
TFLOPS
Compared to Other GPU
FP32 (float)
/ TFLOPS