NVIDIA GeForce RTX 3080 Ti Max Q

NVIDIA GeForce RTX 3080 Ti Max Q

About GPU

The NVIDIA GeForce RTX 3080 Ti Max Q GPU is a powerhouse of a graphics card when it comes to mobile gaming and content creation. With a base clock of 585MHz and a boost clock of 1125MHz, this GPU offers incredible performance for demanding applications and high-end gaming. One of the standout features of the RTX 3080 Ti Max Q is its massive 16GB of GDDR6 memory, allowing for smooth and seamless gameplay even at the highest settings. The memory clock of 1500MHz ensures lightning-fast data access, further enhancing the overall performance of the GPU. With 7424 shading units and 4MB of L2 cache, the RTX 3080 Ti Max Q is capable of handling complex rendering tasks with ease, making it an ideal choice for professionals who rely on their GPU for rendering videos, animations, and 3D models. Despite its powerful capabilities, the RTX 3080 Ti Max Q is also surprisingly energy efficient, with a TDP of 80W. This means that it can deliver exceptional performance without consuming excessive amounts of power, making it a great choice for gaming laptops and mobile workstations. Overall, the NVIDIA GeForce RTX 3080 Ti Max Q GPU offers an impressive combination of performance, efficiency, and memory capacity, making it a top choice for gamers and professionals who require a high-performance GPU for their mobile rigs. Its theoretical performance of 16.7 TFLOPS ensures that it can handle even the most demanding tasks with ease, making it a worthy investment for anyone in need of a powerful mobile GPU.

Basic

Label Name
NVIDIA
Platform
Mobile
Launch Date
January 2022
Model Name
GeForce RTX 3080 Ti Max Q
Generation
GeForce 30 Mobile
Base Clock
585MHz
Boost Clock
1125MHz
Bus Interface
PCIe 4.0 x16

Memory Specifications

Memory Size
16GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
1500MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
384.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
108.0 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
261.0 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
16.70 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
261.0 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
16.366 TFLOPS

Miscellaneous

SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
58
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
7424
L1 Cache
128 KB (per SM)
L2 Cache
4MB
TDP
80W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0

Benchmarks

FP32 (float)
Score
16.366 TFLOPS

Compared to Other GPU

FP32 (float) / TFLOPS
16.493 +0.8%
16.085 -1.7%