NVIDIA GeForce GTX 680MX Mac Edition
About GPU
The NVIDIA GeForce GTX 680MX Mac Edition GPU is a powerful graphics processing unit designed specifically for Mac computers. With a memory size of 2GB and a memory type of GDDR5, this GPU provides fast and efficient performance for a wide range of graphics-intensive tasks. The 1250MHz memory clock ensures that data can be accessed and processed quickly, while the 1536 shading units and 512KB L2 cache contribute to the GPU's overall speed and responsiveness.
With a TDP of 122W, the GeForce GTX 680MX Mac Edition is designed to deliver high performance without overheating or causing excessive power consumption. This makes it a suitable choice for users who require a balance of power and energy efficiency in their graphics processor.
The theoretical performance of 2.209 TFLOPS means that the GTX 680MX Mac Edition is capable of handling demanding graphics tasks with ease, whether it's gaming, video editing, 3D rendering, or other graphics-intensive applications. The GPU's powerful performance and robust set of features make it a solid choice for Mac users who need a high-performance graphics solution.
Overall, the NVIDIA GeForce GTX 680MX Mac Edition GPU is a reliable and efficient graphics processor that delivers strong performance and a range of features suitable for a variety of graphics-intensive tasks on Mac computers. Its combination of power, efficiency, and performance make it a strong choice for users who demand high-quality graphics processing capabilities.
Basic
Label Name
NVIDIA
Platform
Mobile
Launch Date
October 2012
Model Name
GeForce GTX 680MX Mac Edition
Generation
GeForce 600M
Bus Interface
PCIe 3.0 x16
Transistors
3,540 million
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
128
Foundry
TSMC
Process Size
28 nm
Architecture
Kepler
Memory Specifications
Memory Size
2GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
1250MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
160.0 GB/s
Theoretical Performance
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
23.01 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
92.03 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
92.03 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
2.253
TFLOPS
Miscellaneous
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
1536
L1 Cache
16 KB (per SMX)
L2 Cache
512KB
TDP
122W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.1
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 (11_0)
CUDA
3.0
Shader Model
5.1
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
32
Benchmarks
FP32 (float)
Score
2.253
TFLOPS
Compared to Other GPU
FP32 (float)
/ TFLOPS