NVIDIA GeForce GTX 590

NVIDIA GeForce GTX 590

About GPU

The NVIDIA GeForce GTX 590 GPU is a powerful graphics card designed for desktop gaming and high-performance computing. With a memory size of 1536MB and GDDR5 memory type, this GPU delivers excellent graphics and image processing capabilities. The GPU features a memory clock of 854MHz and 512 shading units, allowing for fast and efficient rendering of complex graphics and visual effects. The 768KB L2 cache further enhances the GPU's performance by providing quick access to frequently used data and instructions. In terms of power consumption, the GTX 590 has a TDP of 365W, which is relatively high compared to other GPUs in its class. However, this high power consumption is justified by the GPU's impressive theoretical performance of 1.244 TFLOPS, making it an ideal choice for gaming enthusiasts and professionals who require top-notch graphics performance. The GTX 590 is also equipped with advanced features such as NVIDIA SLI technology, which allows users to combine multiple GPUs for even greater performance. Additionally, the GPU supports NVIDIA Surround technology, enabling immersive multi-monitor gaming experiences. Overall, the NVIDIA GeForce GTX 590 GPU is a high-performance graphics card that delivers exceptional gaming and computing capabilities. Its high memory size, efficient memory type, and advanced features make it a great choice for demanding applications and cutting-edge gaming experiences. However, users should consider the relatively high power consumption when choosing this GPU for their systems.

Basic

Label Name
NVIDIA
Platform
Desktop
Launch Date
March 2011
Model Name
GeForce GTX 590
Generation
GeForce 500
Bus Interface
PCIe 2.0 x16
Transistors
3,000 million
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
64
Foundry
TSMC
Process Size
40 nm
Architecture
Fermi 2.0

Memory Specifications

Memory Size
1536MB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
384bit
Memory Clock
854MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
164.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
19.46 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
38.91 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
155.5 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1.219 TFLOPS

Miscellaneous

SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
16
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
512
L1 Cache
64 KB (per SM)
L2 Cache
768KB
TDP
365W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
N/A
OpenCL Version
1.1
OpenGL
4.6
DirectX
12 (11_0)
CUDA
2.0
Power Connectors
2x 8-pin
Shader Model
5.1
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
48
Suggested PSU
750W

Benchmarks

FP32 (float)
Score
1.219 TFLOPS

Compared to Other GPU

FP32 (float) / TFLOPS
1.242 +1.9%
1.176 -3.5%
1.16 -4.8%