NVIDIA GeForce GTX 560 Ti X2

NVIDIA GeForce GTX 560 Ti X2

About GPU

The NVIDIA GeForce GTX 560 Ti X2 GPU is a powerful and efficient desktop graphics card that offers impressive performance for gaming, video editing, and other graphics-intensive tasks. With a memory size of 1024MB and GDDR5 memory type, this GPU delivers high-speed and smooth graphics rendering with minimal lag and stuttering. The 1002MHz memory clock ensures fast data processing and provides the necessary bandwidth for handling large textures and complex visual effects. With 384 shading units and 512KB L2 cache, the GTX 560 Ti X2 is capable of delivering stunning visuals and smooth framerates in modern games and applications. In terms of power consumption, the TDP of 170W may be considered relatively high, but the theoretical performance of 1.306 TFLOPS more than justifies the power usage. This GPU is ideal for users looking to push their gaming and multimedia experiences to the next level without compromising on performance. The NVIDIA GeForce GTX 560 Ti X2 GPU is also equipped with advanced features such as DirectX 11 support, NVIDIA PhysX technology, and NVIDIA 3D Vision for an immersive and realistic gaming experience. Additionally, its compatibility with SLI technology allows for the option to combine multiple GPUs for even greater performance. Overall, the NVIDIA GeForce GTX 560 Ti X2 GPU is a reliable and high-performing graphics card that offers excellent value for gamers and content creators seeking a balance of performance, power efficiency, and advanced features.

Basic

Label Name
NVIDIA
Platform
Desktop
Launch Date
January 2011
Model Name
GeForce GTX 560 Ti X2
Generation
GeForce 500
Bus Interface
PCIe 2.0 x16
Transistors
1,950 million
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
64
Foundry
TSMC
Process Size
40 nm
Architecture
Fermi 2.0

Memory Specifications

Memory Size
1024MB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
1002MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
128.3 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
13.60 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
54.40 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
108.8 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1.332 TFLOPS

Miscellaneous

SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
8
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
384
L1 Cache
64 KB (per SM)
L2 Cache
512KB
TDP
170W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
N/A
OpenCL Version
1.1
OpenGL
4.6
DirectX
12 (11_0)
CUDA
2.1
Power Connectors
2x 8-pin
Shader Model
5.1
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
32
Suggested PSU
450W

Benchmarks

FP32 (float)
Score
1.332 TFLOPS

Compared to Other GPU

FP32 (float) / TFLOPS
1.377 +3.4%
1.358 +2%
1.265 -5%