NVIDIA GeForce GTX 470 PhysX Edition

NVIDIA GeForce GTX 470 PhysX Edition

About GPU

The NVIDIA GeForce GTX 470 PhysX Edition GPU is a powerful graphics processing unit designed for desktop computers. With a memory size of 1280MB and GDDR5 memory type, it offers high-speed performance and efficient data processing for gaming and multimedia applications. One notable feature of the GTX 470 is its 448 shading units, allowing for superior rendering and smooth visuals. The 837MHz memory clock further enhances its processing speed, making it suitable for handling demanding graphics workloads. In addition to its impressive performance specs, the GTX 470 PhysX Edition is built for power efficiency, with a TDP of 215W. This means it can deliver high performance without consuming excessive energy, making it a suitable choice for environmentally-conscious users. Furthermore, the GPU's 1.089 TFLOPS theoretical performance ensures that it can handle the latest graphics-intensive games and applications with ease. Its 640KB L2 cache also contributes to its overall efficiency and responsiveness. Overall, the NVIDIA GeForce GTX 470 PhysX Edition GPU is a solid choice for users seeking a reliable and high-performance graphics card for their desktop PCs. With its impressive memory size, high-speed memory type, and efficient power consumption, it offers a great balance of performance and energy efficiency. Whether for gaming, content creation, or multimedia tasks, this GPU is a suitable option for demanding graphics workloads.

Basic

Label Name
NVIDIA
Platform
Desktop
Model Name
GeForce GTX 470 PhysX Edition
Generation
GeForce 400
Bus Interface
PCIe 2.0 x16

Memory Specifications

Memory Size
1280MB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
320bit
Memory Clock
837MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
133.9 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
17.02 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
34.05 GTexel/s
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1.111 TFLOPS

Miscellaneous

SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
14
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
448
L1 Cache
64 KB (per SM)
L2 Cache
640KB
TDP
215W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
N/A
OpenCL Version
1.1

Benchmarks

FP32 (float)
Score
1.111 TFLOPS

Compared to Other GPU

FP32 (float) / TFLOPS
1.126 +1.4%
1.123 +1.1%
1.106 -0.5%
1.104 -0.6%