NVIDIA GeForce GTX 1080 11Gbps

NVIDIA GeForce GTX 1080 11Gbps

NVIDIA GeForce GTX 1080 11Gbps: A Legend of the Past in the Reality of 2025

An Overview of Capabilities, Performance, and Relevance in the Era of New Technologies


Introduction

The NVIDIA GeForce GTX 1080, released in 2016, became a symbol of revolution in the gaming industry due to its Pascal architecture. In 2017, an updated version with 11 Gbps memory appeared, which slightly improved performance. But how does this card hold up in 2025? Let’s explore who may still find it useful today and who should look at more modern solutions.


1. Architecture and Key Features

Pascal: The Foundation for Breakthroughs

The GTX 1080 is built on the Pascal architecture, crafted using a 16nm manufacturing process (TSMC FinFET). This allowed for high energy efficiency and transistor density (7.2 billion).

- GPU: GP104-400 with 2560 CUDA cores.

- Technologies: Support for DirectX 12, Vulkan, OpenGL 4.5.

- No RT and DLSS: Unlike the RTX series, it lacks hardware ray tracing and neural network scaling.

Unique Features for its Time:

- Simultaneous Multi-Projection (SMP) for optimizing VR rendering.

- Ansel — a tool for creating 360-degree screenshots.

Important: In 2025, these features are outdated compared to AI algorithms and RTX technologies, but they still function for basic tasks.


2. Memory: Speed vs. Modern Standards

GDDR5X: Once Fast, Now Just Enough?

- Capacity: 8 GB.

- Type: GDDR5X with an effective speed of 11 Gbps (compared to 10 Gbps in the original GTX 1080).

- Bandwidth: 352 GB/s (256-bit bus).

Impact on Gaming:

For 1080p and 1440p resolutions, the memory capacity is still sufficient in 2025, but for 4K or ultra textures in AAA titles, stuttering may occur. For example, Cyberpunk 2077 at max settings can consume up to 10-12 GB of VRAM.

Tip: Disable RT effects (if the game supports it via software) and lower texture quality for stable FPS.


3. Performance in Games: Realities of 2025

1080p: Comfortable Gaming

- Apex Legends: 90-110 FPS (high settings).

- Fortnite: 120-140 FPS (Epic, without RT).

- Elden Ring: 50-60 FPS (high settings, possible drops in the open world).

1440p: Requires Compromises

- Horizon Forbidden West: 40-45 FPS (medium settings).

- Call of Duty: Black Ops 6: 60-70 FPS (medium).

4K: Only for Undemanding Projects

- CS2: 70-80 FPS (high).

- Indie Games (Hollow Knight, Celeste): stable 120+ FPS.

RTX Effects: Without hardware support for ray tracing, the GTX 1080 relies on shader calculations, reducing FPS by 3-4 times. For example, Minecraft with RT runs at 15-20 FPS.


4. Professional Tasks: Not Just Gaming

Video Editing and 3D Rendering

- CUDA Acceleration: Suitable for Adobe Premiere Pro (rendering is 30-40% faster than CPU).

- Blender: The cycle rendering of a BMW scene takes ~15 minutes (compared to 8-10 minutes on RTX 3060).

Limitations:

- No RT core support for OptiX in Blender.

- For neural network tasks (Stable Diffusion), it's better to use cards with Tensor Core.

Tip: For editing in DaVinci Resolve or After Effects, the GTX 1080 is still relevant, but for complex projects, an upgrade will be needed.


5. Power Consumption and Thermal Output

TDP and Recommendations

- TDP: 180 W.

- Recommended PSU: 500 W (considering CPU and peripherals).

Cooling:

- Reference coolers (Blower) are noisy (up to 40 dB) — it's better to choose custom models (ASUS Strix, MSI Gaming X).

- Temperature under load: 75-85°C (good case ventilation is required).

Tip: For compact builds, use cases with at least three fans (2 intake, 1 exhaust).


6. Comparison with Competitors

Historical Rivals

- AMD Radeon RX Vega 64 (2017): Approximately equal performance but higher power consumption (295 W). By 2025, both cards have become outdated.

Modern Alternatives (2025)

- NVIDIA RTX 3050 (8 GB): 20-30% faster in DX12/Vulkan, has RT cores, priced at $250-$300.

- AMD Radeon RX 6600 (8 GB): Better optimization for new APIs, priced at $220-$270.

Conclusion: The GTX 1080 lags behind new budget models but can be a bargain in the second-hand market (priced at $100-$150).


7. Practical Tips

Building a PC Around GTX 1080

- Motherboard: Compatible with PCIe 3.0 x16 (no need for PCIe 4.0).

- Processor: Does not create a bottleneck with Ryzen 5 3600 or Intel i5-10400F.

- Drivers: NVIDIA continues to support it, but new features (DLSS 3, Reflex) are not available.

Details:

- Check the power connectors (8-pin).

- Avoid cheap power supplies — voltage spikes can damage the card.


8. Pros and Cons

✅ Advantages:

- Sufficient performance for 1080p/1440p.

- Reliability and time-tested design.

- Low price on the second-hand market.

❌ Disadvantages:

- No support for RT and DLSS.

- Limited VRAM capacity for new games.

- High power consumption by 2025 standards.


9. Final Conclusion: Who Should Consider the GTX 1080 in 2025?

This graphics card is a suitable choice for:

1. Budget-conscious gamers looking to play at high settings in FHD/QHD.

2. Owners of older PCs wanting to upgrade without replacing the PSU and motherboard.

3. Retro game enthusiasts or those interested in indie projects.

Alternative: If your budget allows you to spend $250+, it's better to opt for the RTX 3050 or RX 6600 — they will provide future-proofing and support for modern technologies.

The GTX 1080 11Gbps is a legend that still fights on, but its time is coming to an end. It emphasizes that even nine years after its release, a solid "hardware" foundation can remain relevant... as long as you are ready to make compromises.

Basic

Label Name
NVIDIA
Platform
Desktop
Launch Date
April 2017
Model Name
GeForce GTX 1080 11Gbps
Generation
GeForce 10
Base Clock
1607MHz
Boost Clock
1733MHz
Bus Interface
PCIe 3.0 x16
Transistors
7,200 million
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
160
Foundry
TSMC
Process Size
16 nm
Architecture
Pascal

Memory Specifications

Memory Size
8GB
Memory Type
GDDR5X
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
1376MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
352.3 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
110.9 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
277.3 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
138.6 GFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
277.3 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
8.696 TFLOPS

Miscellaneous

SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
20
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2560
L1 Cache
48 KB (per SM)
L2 Cache
2MB
TDP
180W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 (12_1)
CUDA
6.1
Power Connectors
1x 8-pin
Shader Model
6.4
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
64
Suggested PSU
450W

Benchmarks

FP32 (float)
Score
8.696 TFLOPS

Compared to Other GPU

FP32 (float) / TFLOPS
9.335 +7.3%
8.304 -4.5%
8.028 -7.7%