Intel Iris Xe Graphics 80EU Mobile

Intel Iris Xe Graphics 80EU Mobile

Intel Iris Xe Graphics 80EU Mobile: The Ideal Companion for Mobility and Moderate Tasks

Architecture and Key Features

Xe-LP Architecture: Efficiency and Compactness

The Intel Iris Xe Graphics 80EU Mobile GPU is built on the Xe-LP (Low Power) architecture, optimized for mobile devices. In 2025, Intel maintained its focus on energy efficiency by utilizing an advanced 7nm process (Intel 4), which allowed for a 20% increase in transistor density compared to previous generations.

Unique Features

- XeSS (Xe Super Sampling): An upscaling technology similar to NVIDIA's DLSS that improves gaming performance through AI rendering. For instance, in Cyberpunk 2077, XeSS increases FPS by 30-40% in “Quality” mode.

- Hardware AV1 Decoding: Important for streaming 4K content.

- Limited Ray Tracing Support: Software implementation via DirectX 12 Ultimate, but results in a noticeable drop in FPS (for example, in Minecraft RTX—down to 15-20 frames at medium settings).

Memory: Flexibility and Limitations

System Memory Instead of Dedicated GPU Memory

The Iris Xe 80EU utilizes the laptop's RAM (DDR4/DDR5/LPDDR5), which reduces device costs but limits performance. A typical configuration includes:

- Capacity: Up to 16GB (allocated dynamically, typically up to 4GB).

- Bandwidth: Depends on the type of RAM:

- DDR4-3200: 51.2 GB/s.

- LPDDR5-6400: Up to 102.4 GB/s.

Impact on Gaming

In CS:2 at 1080p and DDR5-4800, the average FPS is 45-50 frames, but with LPDDR5-6400, this increases to 55-60. For video editing in DaVinci Resolve, rendering speed is directly affected by RAM frequency.

Gaming Performance

1080p – Comfort Zone

- Light Projects: League of Legends – 120-140 FPS (high settings).

- AAA Games: Elden Ring – 30-35 FPS (low settings); Fortnite – 50-55 FPS (medium + XeSS).

1440p and 4K: Only for Undemanding Scenes

In Dota 2 at 1440p – 60-70 FPS, but in Hogwarts Legacy, 1080p is the limit for smooth gameplay (25-30 FPS). 4K is only relevant for indie games, for example, Hades – stable 60 frames.

Ray Tracing: Not for Gamers

Software implementation consumes up to 50% of performance. Even in Shadow of the Tomb Raider, enabling RT drops FPS from 40 to 18-22.

Professional Tasks

Video Editing and Rendering

Thanks to Quick Sync technology, H.265 rendering in Premiere Pro happens 30% faster than competitors in its class. However, working with 8K materials requires a discrete GPU.

3D Modeling and Scientific Calculations

- Blender: Rendering the BMW scene takes ~45 minutes (versus 15 minutes on the NVIDIA RTX 3050 Mobile).

- OpenCL: Suitable for basic machine learning tasks, but NVIDIA’s CUDA accelerators are 3-4 times more effective.

Power Consumption and Heat Generation

TDP: 15-28 W

The card adapts to the laptop cooling system. In ultrabooks (TDP 15 W), temperatures do not exceed 70°C; in more powerful models (28 W) – up to 85°C under load.

Cooling Recommendations

- For passively cooled devices: Avoid prolonged gaming sessions.

- For laptops with fans: Regular cleaning of vents every six months.

Comparison with Competitors

AMD Radeon 780M

- Pros: Better gaming performance (15-20% higher in Call of Duty: Warzone).

- Cons: Higher power consumption (up to 35 W).

NVIDIA GeForce MX570

- Pros: DLSS support, stable drivers.

- Cons: Higher price (laptops with MX570 cost $150-200 more).

Conclusion: The Iris Xe 80EU is the optimal choice for those who value a balance between price, power consumption, and sufficient performance for office tasks.

Practical Tips

Power Supply

Built into the laptop, but for models with TDP 28 W, it is recommended to use original chargers (at least 65 W).

Compatibility

- Only for Intel platforms of the 12th to 14th generation (Alder Lake, Raptor Lake).

- Driver updates through the Intel Driver & Support Assistant are mandatory: For example, version 35.0.2025.1 (April 2025) improved stability in DirectX 12.

Settings Optimization

- In games: Enable XeSS and lower shadows to a minimum.

- For work: In Adobe Suite, select “Power Saving” mode for increased battery life.

Pros and Cons

Pros:

- Energy Efficiency: Up to 8 hours of battery life for office tasks.

- Affordability: Laptops with Iris Xe 80EU start at $600.

- Support for modern standards: HDMI 2.1, DisplayPort 1.4a.

Cons:

- Limited gaming performance.

- Dependency on RAM quality.

Final Conclusion: Who is the Iris Xe 80EU Suitable For?

This GPU is the ideal choice for:

- Students and office workers: Long battery life and support for multitasking.

- Casual gamers: Light and older games at medium settings.

- Mobile users: Thin and light laptops that don’t overheat.

However, if you plan to play AAA titles or work with 3D rendering, consider discrete solutions from NVIDIA or AMD. But for its price, the Iris Xe 80EU remains one of the best integrated solutions on the market in 2025.

Basic

Label Name
Intel
Platform
Integrated
Launch Date
January 2023
Model Name
Iris Xe Graphics 80EU Mobile
Generation
HD Graphics-M
Base Clock
300MHz
Boost Clock
1450MHz
Bus Interface
Ring Bus
Transistors
Unknown
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
40
Foundry
Intel
Process Size
10 nm
Architecture
Generation 12.2

Memory Specifications

Memory Size
System Shared
Memory Type
System Shared
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
System Shared
Memory Clock
SystemShared
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
System Dependent

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
29.00 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
58.00 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
3.712 TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1.893 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
640
TDP
15W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 (12_1)
Shader Model
6.6
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
20

Benchmarks

FP32 (float)
Score
1.893 TFLOPS

Compared to Other GPU

FP32 (float) / TFLOPS
1.976 +4.4%
1.932 +2.1%
1.828 -3.4%