NVIDIA Tesla K80
vs
NVIDIA Tesla P40

vs
NVIDIA Tesla K80 vs NVIDIA Tesla P40 graphics card comparison

GPU Comparison Result

NVIDIA Tesla K80 vs Tesla P40: Same 24 GB, but Different Capabilities

NVIDIA Tesla K80 and Tesla P40 may easily be mistaken for closely related accelerators: both cards are equipped with 24 GB of GDDR5 memory, utilize passive cooling, and are designed for server installations. However, the K80 is a dual-processor model from the Kepler era, primarily designed for scientific calculations, whereas the newer P40 is focused on FP32 and neural network inference. In most modern tasks, the P40 is faster and more convenient; however, the K80 retains one important advantage-FP64 performance.

The Main Difference Lies in Memory

The Tesla K80 combines two GK210 graphics processors. Each GPU has its own 12 GB of memory and operates as a separate CUDA device. The stated specifications of 24 GB cannot be used as a single video buffer: a single task is typically limited to 12 GB unless the program can distribute data across multiple GPUs.

Even with support for two accelerators, some information may be duplicated in the memory of both chips. Therefore, the K80 configuration is not suitable for every computational workload.

The Tesla P40 is simpler: a single GP102 processor has access to all 24 GB. This is more critical than the formal difference in the number of CUDA cores. A larger model or dataset can entirely fit in the memory of a single GPU without manual task partitioning.

Key Difference Tesla K80 Tesla P40
Architecture Kepler Pascal
Configuration 2 × GK210 1 × GP102
Memory 2 × 12 GB GDDR5 24 GB GDDR5
CUDA Cores 4992 total 3840
FP32 up to 8.73 TFLOPS up to 12 TFLOPS
FP64 up to 2.91 TFLOPS around 0.37 TFLOPS
INT8 Without specialized mode up to 47 TOPS
Memory Bandwidth 480 GB/s total 346 GB/s
Power Consumption 300 W 250 W

The total metrics of the K80 also require cautious interpretation. Its 4992 CUDA cores, 480 GB/s bandwidth, and peak teraflops are divided between two GPUs. If an application uses only one GK210, the actual resources are approximately halved.

FP32 and Neural Networks: Clear Victory for P40

In single-precision calculations, the Tesla P40 achieves 12 TFLOPS, while the maximum 8.73 TFLOPS of the K80 are the sum of two processors and depend on the GPU Boost mode.

In practice, the P40's advantage often proves even more pronounced. The program does not need to synchronize two GPUs, exchange data between them, and account for separate memory arrays. If an application does not scale well across multiple accelerators, some resources of the K80 will remain idle.

For inference, the P40 has another strong argument-the INT8 mode with a performance of up to 47 TOPS. NVIDIA positioned this card as a server inference accelerator designed to work with TensorRT. The K80 came before the widespread shift of neural networks to lower-precision calculations and does not offer a comparable INT8 mode.

The P40 lacks Tensor Cores, so it significantly lags behind accelerators of the Volta, Turing, and newer generations in speed for modern models. Nevertheless, within this pair, the P40 is better suited for local inference and other machine learning tasks.

FP64: The Main Advantage of K80

The Tesla K80 was created for high-performance scientific computing, so the GK210 architecture features advanced double-precision blocks. When both processors are loaded, the card can deliver up to 2.91 TFLOPS FP64-almost as much as modern server systems expected from a specialized HPC accelerator.

The GP102 in the P40 was designed with a different priority. Its strength lies in FP32 and integer operations, with FP64 performance being only about one thirty-second of FP32, or approximately 0.37 TFLOPS. Architecturally, GP102 is closer to GP104 than to the compute-oriented GP100 with enhanced double-precision blocks.

Therefore, the K80 may still be more interesting in tasks where FP64 is truly necessary:

  • numerical modeling;
  • molecular dynamics;
  • computational fluid dynamics;
  • engineering and scientific CUDA applications;
  • legacy projects optimized for multiple Kepler GPUs.

However, this advantage works only in programs capable of loading both processors. A single GK210 has only 12 GB of memory and about half of K80's total computational power.

Drivers and Software Compatibility

The software stack has become one of the main limitations of the K80. NVIDIA has locked the R470 branch as the last one supporting Kepler server accelerators. Newer driver and CUDA versions are no longer intended for this architecture, so often K80 users have to resort to outdated operating systems, libraries, or containers.

The situation is better for the P40. As of 2026, it is still listed among the supported GPUs in modern NVIDIA Data Center driver releases, including R580 and R582 branches. This does not make Pascal a new architecture, but it significantly simplifies the installation of current drivers and the launching of a relatively recent CUDA environment.

With virtualization, the situation is stricter: maintenance for the Tesla P40 within NVIDIA vGPU support has reached its concluding stage, with maintenance support set to end in July 2026. Therefore, purchasing a P40 specifically for a new commercial vGPU server is no longer sensible, even if standard computational drivers continue to support it.

Installation in Workstation

Both cards feature passive heatsinks and rely on a strong directed airflow within the server. In a regular case, a separate fan or duct will be required; natural ventilation is insufficient for accelerators with power consumption of 250-300 W.

Neither the K80 nor P40 has video outputs, meaning a monitor must be connected to integrated graphics or a separate graphics card. It is also essential to verify the type of connector and pinout for power: server Teslas cannot be connected using a standard cable from a gaming graphics card without verification.

The P40 is more practical here not only due to its performance but also because of its lower power consumption-250 W compared to 300 W for the K80.

Conclusion: Tesla K80 or Tesla P40

Tesla P40 is the preferred choice for most tasks. It offers unified 24 GB of memory, higher FP32 speeds, INT8 support, lower power consumption, and significantly more modern software compatibility. The P40 is better suited for inference, CUDA rendering, and applications that require more than 12 GB of memory on a single GPU.

Tesla K80 makes sense only in the narrow niche of FP64. It can significantly outperform the P40 in double-precision scientific calculations but requires software that supports two GPUs, an older branch of drivers, and more complex cooling.

Purchasing a K80 for its nominal 24 GB or large number of CUDA cores is unwise. If the task is not based on FP64 and not optimized for two Kepler processors, the Tesla P40 will be faster, simpler, and more practical.

Advantages

  • Higher Boost Clock: 1531MHz (824MHz vs 1531MHz)
  • Larger Memory Size: 24GB (12GB vs 24GB)
  • Higher Bandwidth: 694.3 GB/s (240.6 GB/s vs 694.3 GB/s)
  • More Shading Units: 3840 (2496 vs 3840)
  • Newer Launch Date: September 2016 (November 2014 vs September 2016)

Basic

NVIDIA
Label Name
NVIDIA
November 2014
Launch Date
September 2016
Professional
Platform
Professional
Tesla K80
Model Name
Tesla P40
Tesla
Generation
Tesla Pascal
562MHz
Base Clock
1303MHz
824MHz
Boost Clock
1531MHz
PCIe 3.0 x16
Bus Interface
PCIe 3.0 x16
7,100 million
Transistors
11,800 million
208
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
240
TSMC
Foundry
TSMC
28 nm
Process Size
16 nm
Kepler 2.0
Architecture
Pascal

Memory Specifications

12GB
Memory Size
24GB
GDDR5
Memory Type
GDDR5X
384bit
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
384bit
1253MHz
Memory Clock
1808MHz
240.6 GB/s
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
694.3 GB/s

Display and Media

No outputs
Outputs
No outputs

Theoretical Performance

42.85 GPixel/s
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
147.0 GPixel/s
171.4 GTexel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
367.4 GTexel/s
-
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
183.7 GFLOPS
1371 GFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
367.4 GFLOPS
4.195 TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
11.995 TFLOPS

Miscellaneous

-
SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
30
2496
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
3840
16 KB (per SMX)
L1 Cache
48 KB (per SM)
1536KB
L2 Cache
3MB
300W
TDP
250W
1.1
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
3.0
OpenCL Version
3.0
4.6
OpenGL
4.6
3.7
CUDA
6.1
12 (11_1)
DirectX
12 (12_1)
1x 8-pin
Power Connectors
8-pin EPS
48
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
96
5.1
Shader Model
6.7
700W
Suggested PSU
600W

Benchmarks

FP32 (float) / TFLOPS
Tesla K80
4.195
Tesla P40
11.995 +186%
Blender
Tesla K80
258
Tesla P40
802 +211%
OctaneBench
Tesla K80
61
Tesla P40
163 +167%