NVIDIA CMP 50HX
vs
NVIDIA Tesla P40

vs

GPU Comparison Result

Below are the results of a comparison of NVIDIA CMP 50HX and NVIDIA Tesla P40 video cards based on key performance characteristics, as well as power consumption and much more.

Advantages

  • Higher Boost Clock: 1545MHz (1545MHz vs 1531MHz)
  • Newer Launch Date: June 2021 (June 2021 vs September 2016)
  • Larger Memory Size: 24GB (10GB vs 24GB)
  • Higher Bandwidth: 694.3 GB/s (560.0 GB/s vs 694.3 GB/s)
  • More Shading Units: 3840 (3584 vs 3840)

Basic

NVIDIA
Label Name
NVIDIA
June 2021
Launch Date
September 2016
Desktop
Platform
Professional
CMP 50HX
Model Name
Tesla P40
Mining GPUs
Generation
Tesla Pascal
1350MHz
Base Clock
1303MHz
1545MHz
Boost Clock
1531MHz
PCIe 3.0 x16
Bus Interface
PCIe 3.0 x16
18,600 million
Transistors
11,800 million
56
RT Cores
-
448
Tensor Cores
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
-
192
TMUs
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
240
TSMC
Foundry
TSMC
12 nm
Process Size
16 nm
Turing
Architecture
Pascal

Memory Specifications

10GB
Memory Size
24GB
GDDR6
Memory Type
GDDR5X
320bit
Memory Bus
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
384bit
1750MHz
Memory Clock
1808MHz
560.0 GB/s
Bandwidth
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
694.3 GB/s

Display and Media

No outputs
Outputs
No outputs

Theoretical Performance

123.6 GPixel/s
Pixel Rate
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
147.0 GPixel/s
296.6 GTexel/s
Texture Rate
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
367.4 GTexel/s
22.15 TFLOPS
FP16 (half)
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
183.7 GFLOPS
346.1 GFLOPS
FP64 (double)
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
367.4 GFLOPS
10.849 TFLOPS
FP32 (float)
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
11.995 TFLOPS

Miscellaneous

56
SM Count
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
30
3584
Shading Units
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
3840
64 KB (per SM)
L1 Cache
48 KB (per SM)
5MB
L2 Cache
3MB
250W
TDP
250W
1.3
Vulkan Version
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
3.0
OpenCL Version
3.0
4.6
OpenGL
4.6
7.5
CUDA
6.1
12 Ultimate (12_2)
DirectX
12 (12_1)
2x 8-pin
Power Connectors
8-pin EPS
80
ROPs
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
96
6.6
Shader Model
6.7
600W
Suggested PSU
600W

Benchmarks

FP32 (float) / TFLOPS
CMP 50HX
10.849
Tesla P40
11.995 +11%
Blender
CMP 50HX
1370 +71%
Tesla P40
802