Intel Iris Xe Graphics G7 80EU
vs
NVIDIA GeForce RTX 3090

vs

GPU Comparison Result

Below are the results of a comparison of Intel Iris Xe Graphics G7 80EU and NVIDIA GeForce RTX 3090 video cards based on key performance characteristics, as well as power consumption and much more.

Advantages

  • Higher Boost Clock: 1695MHz (1100MHz vs 1695MHz)
  • Larger Memory Size: 24GB (System Shared vs 24GB)
  • Higher Bandwidth: 936.2 GB/s (System Dependent vs 936.2 GB/s)
  • More Shading Units: 10496 (640 vs 10496)

Basic

Intel
Label Name
NVIDIA
September 2020
Launch Date
September 2020
Integrated
Platform
Desktop
Iris Xe Graphics G7 80EU
Model Name
GeForce RTX 3090
HD Graphics-M
Generation
GeForce 30
300MHz
Base Clock
1395MHz
1100MHz
Boost Clock
1695MHz
Ring Bus
Bus Interface
PCIe 4.0 x16
Unknown
Transistors
28,300 million
-
RT Cores
82
-
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
328
40
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
328
Intel
Foundry
Samsung
10 nm
Process Size
8 nm
Generation 12.1
Architecture
Ampere

Memory Specifications

System Shared
Memory Size
24GB
System Shared
Memory Type
GDDR6X
System Shared
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
384bit
SystemShared
Memory Clock
1219MHz
System Dependent
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
936.2 GB/s

Display and Media

No outputs
Outputs
1x HDMI 2.1
3x DisplayPort 1.4a

Theoretical Performance

22.00 GPixel/s
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
189.8 GPixel/s
44.00 GTexel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
556.0 GTexel/s
2.816 TFLOPS
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
35.58 TFLOPS
352.0 GFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
556.0 GFLOPS
1.38 TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
34.868 TFLOPS

Miscellaneous

-
SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
82
640
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
10496
-
L1 Cache
128 KB (per SM)
1024KB
L2 Cache
6MB
15W
TDP
350W
1.3
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
3.0
OpenCL Version
3.0
4.6
OpenGL
4.6
-
CUDA
8.6
12 (12_1)
DirectX
12 Ultimate (12_2)
-
Power Connectors
1x 12-pin
20
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
112
6.4
Shader Model
6.6
-
Suggested PSU
750W

Benchmarks

FP32 (float) / TFLOPS
Iris Xe Graphics G7 80EU
1.38
GeForce RTX 3090
34.868 +2427%