Intel Arc Pro B70
vs
AMD Radeon AI PRO R9700

vs
Intel Arc Pro B70 vs AMD Radeon AI PRO R9700 graphics card comparison

GPU Comparison Result

Intel Arc Pro B70 vs AMD Radeon AI PRO R9700: 32 GB of Memory at Different Prices

The Intel Arc Pro B70 and AMD Radeon AI PRO R9700 are designed for similar tasks: local neural network deployment, professional visualization, rendering, video processing, and engineering applications. Both cards feature 32 GB of GDDR6 memory, a 256-bit bus, and a dual-slot form factor, but the similarities end there. The Radeon offers significantly higher computational performance, while the Arc Pro focuses on pricing, moderate power consumption, and substantial memory capacity.

For buyers, the main question is not "which card is faster," but rather "is the additional power of AMD worth the higher price and power consumption?"

Key Differences

Parameter Intel Arc Pro B70 AMD Radeon AI PRO R9700
Architecture Xe2 Battlemage RDNA 4
Video Memory 32 GB GDDR6 32 GB GDDR6
Memory Bus 256 bits 256 bits
Bandwidth 608 GB/s 640 GB/s
FP32 22.94 TFLOPS 47.8 TFLOPS
INT8 up to 367 TOPS up to 383 TOPS
Power Consumption 230 W 300 W
Recommended Price from $949 $1299

In FP32 performance, the Radeon AI PRO R9700 outperforms the Arc Pro B70 by more than double. This is a significant difference for tasks that can utilize the card's computing units: GPU rendering, certain scientific calculations, processing large data sets, and professional visualization.

In INT8 operations, the figures are noticeably closer-383 vs. 367 TOPS. However, it is important to compare these numbers with caution. The actual speed of neural networks depends not only on peak performance but also on model support, quantization types, drivers, and software stacks. A card with a higher number of TOPS may not necessarily be faster in every AI application.

Why 32 GB is More Important than a Slight Difference in Bandwidth

The Radeon offers 640 GB/s compared to 608 GB/s for Intel. The advantage of AMD is about 5%, so by itself, it rarely becomes decisive. Much more important is that both cards come with 32 GB of video memory.

This capacity allows placing models on the GPU that already exceed 16 or 24 GB. This includes large language models in quantized formats, heavy image generators, large scenes in Blender, and high-resolution texture projects.

In local LLM deployment, the additional memory is used not only for model weights. It also hosts context and KV-cache. If the data exceeds the GPU's capacity, part of the workload shifts to RAM, significantly reducing generation speed. Therefore, in several scenarios, having 32 GB is more critical than differences in bandwidth of a few percent.

Where AMD's Advantage Will Be More Noticeable

The Radeon AI PRO R9700 appears stronger in tasks where maximum performance of a single graphics card is crucial:

  • Rendering complex scenes;
  • FP32 computational workloads;
  • Processing large models via ROCm;
  • Professional visualization;
  • Projects where execution time is more important than power consumption.

The R9700 is also better suited for users already working with ROCm and who know that the required framework or application correctly supports AMD GPUs. In such cases, the high computational power of the card can provide a noticeable practical advantage.

However, ROCm remains an important aspect of the decision. It is worth checking the compatibility of the specific model, operating system, and libraries before purchase. Theoretical performance is useless if the application cannot effectively leverage the hardware.

What Intel Arc Pro B70 Offers

The main advantage of the Arc Pro B70 is its lower entry price. The card offers the same 32 GB of memory but costs about $350 less and consumes 70 W less.

The power consumption of 230 W simplifies the assembly of a workstation. It reduces requirements for the power supply, cooling, and case ventilation. This difference becomes even more significant when installing multiple graphics cards: four B70s theoretically require 280 W less than four R9700s.

Intel is particularly interesting for the following scenarios:

  • Local inference of language models;
  • Image generation;
  • Video editing and encoding;
  • Workstations with multiple GPUs;
  • Projects utilizing OpenVINO or oneAPI;
  • Systems where price and memory capacity matter more than maximum FP32 speed.

The Arc Pro B70 also has a strong multimedia component and hardware support for modern codecs. For video editing, transcoding, and AV1 workflows, this can be more beneficial than AMD's computational power advantage.

Which Card to Choose

The AMD Radeon AI PRO R9700 should be chosen when maximum performance from a single card is needed, and the software reliably works with ROCm. It significantly outperforms in FP32 and is better suited for heavy computational and rendering loads.

The Intel Arc Pro B70 is more rational for local inference and workstations with a limited budget. It offers 32 GB of memory, comparable stated INT8 performance, lower power consumption, and a lower price. Its actual value will depend on the support for the required models and applications.

The final distinction is simple: the Radeon AI PRO R9700 is purchased for speed, while the Arc Pro B70 is chosen for accessible 32 GB of memory. AMD appears stronger as a universal computing accelerator, but Intel may be more advantageous where the primary limitation is memory capacity rather than peak performance.

Advantages

  • Newer Launch Date: March 2026 (March 2026 vs July 2025)
  • Higher Boost Clock: 2920 MHz (2800 MHz vs 2920 MHz)
  • Higher Bandwidth: 644.6GB/s (608.0GB/s vs 644.6GB/s)

Basic

Intel
Label Name
AMD
March 2026
Launch Date
July 2025
Desktop
Platform
Desktop
Arc Pro B70
Model Name
Radeon AI PRO R9700
Battlemage
Generation
Radeon Pro Navi
2280 MHz
Base Clock
1660 MHz
2800 MHz
Boost Clock
2920 MHz
PCIe 5.0 x16
Bus Interface
PCIe 5.0 x16
Unknown
Transistors
53.9 billion
32
RT Cores
64
-
Compute Units
64
-
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
128
256
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
256
TSMC
Foundry
TSMC
5 nm
Process Size
4 nm
Xe2-HPG
Architecture
RDNA 4.0

Memory Specifications

32GB
Memory Size
32GB
GDDR6
Memory Type
GDDR6
256bit
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
2375 MHz
Memory Clock
2518 MHz
608.0GB/s
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
644.6GB/s

Display and Media

1x HDMI 2.1a
3x DisplayPort 2.1
Outputs
4x DisplayPort 2.1a

Theoretical Performance

358.4 GPixel/s
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
373.8 GPixel/s
716.8 GTexel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
747.5 GTexel/s
45.88 TFLOPS
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
95.68 TFLOPS
2.867 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1495 GFLOPS
23.399 TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
48.797 TFLOPS

Miscellaneous

4096
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
4096
16 MB
L2 Cache
8 MB
230W
TDP
300W
1.4
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
3.0
OpenCL Version
2.2
4.6
OpenGL
4.6
12 Ultimate (12_2)
DirectX
12 Ultimate (12_2)
1x 8-pin
Power Connectors
1x 16-pin
128
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
128
6.6
Shader Model
6.8
550 W
Suggested PSU
700 W

Benchmarks

FP32 (float) / TFLOPS
Arc Pro B70
23.399
Radeon AI PRO R9700
48.797 +109%