ATI FirePro V8800
About GPU
The ATI FirePro V8800 GPU is an impressive graphics card designed for desktop use, offering a robust 2GB of GDDR5 memory. With a memory clock speed of 1150MHz, this GPU provides quick and efficient performance for a variety of graphic-intensive tasks. The 1600 shading units allow for smooth and detailed rendering, making it an excellent choice for professionals working in design, animation, and 3D modeling.
In terms of power consumption, the TDP of 208W may be higher than some other GPUs on the market, but the trade-off is the high theoretical performance of 2.64 TFLOPS. This makes the FirePro V8800 a powerhouse for complex and demanding graphical workloads, delivering exceptional speed and efficiency.
The 512KB L2 cache further enhances the GPU's ability to handle large amounts of data, ensuring smooth operation even when dealing with intricate designs or high-resolution images. Additionally, the FirePro V8800 is known for its reliability and stability, making it a dependable choice for professionals who rely on consistent performance for their work.
Overall, the ATI FirePro V8800 GPU is a top-tier option for professionals in need of a high-performance graphics card for their desktop setup. With its ample memory, impressive theoretical performance, and reliable operation, this GPU is well-suited for a wide range of graphic-intensive applications, making it a worthwhile investment for any desktop workstation.
Basic
Label Name
ATI
Platform
Desktop
Launch Date
April 2010
Model Name
FirePro V8800
Generation
FirePro
Bus Interface
PCIe 2.0 x16
Transistors
2,154 million
Compute Units
20
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
80
Foundry
TSMC
Process Size
40 nm
Architecture
TeraScale 2
Memory Specifications
Memory Size
2GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
1150MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
147.2 GB/s
Theoretical Performance
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
26.40 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
66.00 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
528.0 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
2.693
TFLOPS
Miscellaneous
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
1600
L1 Cache
8 KB (per CU)
L2 Cache
512KB
TDP
208W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
N/A
OpenCL Version
1.2
OpenGL
4.4
DirectX
11.2 (11_0)
Power Connectors
2x 6-pin
Shader Model
5.0
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
32
Suggested PSU
550W
Benchmarks
FP32 (float)
Score
2.693
TFLOPS
Compared to Other GPU
FP32 (float)
/ TFLOPS