AMD Xbox Series X 6nm GPU
About GPU
The AMD Xbox Series X 6nm GPU is a powerful and efficient gaming console GPU that delivers impressive performance and graphics capabilities. With a memory size of 10GB and GDDR6 memory type, this GPU ensures smooth and lag-free gaming experiences. The 1750 MHz memory clock speed further enhances its ability to handle high-resolution textures and fast-paced gaming environments.
The 3328 shading units and 5MB L2 cache contribute to the GPU's ability to render detailed and complex graphics with ease. Whether you're exploring open-world environments or engaging in intense firefights, the AMD Xbox Series X 6nm GPU delivers stunning visuals and immersive gameplay.
In terms of power consumption, the 200W TDP ensures that the GPU remains efficient while delivering high-performance gaming experiences. This balance of power and efficiency is crucial for keeping the console cool and quiet during long gaming sessions.
With a theoretical performance of 11.907 TFLOPS, the AMD Xbox Series X 6nm GPU is more than capable of handling the latest gaming titles and pushing the boundaries of visual fidelity. Whether you're a casual gamer or a hardcore enthusiast, this GPU provides the horsepower needed to bring your gaming experiences to life.
Overall, the AMD Xbox Series X 6nm GPU delivers on its promise of delivering next-level gaming performance. With its impressive specifications and capabilities, it's a worthy choice for anyone looking to elevate their gaming experiences to new heights.
Basic
Label Name
AMD
Platform
Game console
Launch Date
October 2024
Model Name
Xbox Series X 6nm GPU
Generation
Console GPU(Microsoft)
Transistors
15.3 billion
Compute Units
52
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
208
Foundry
TSMC
Process Size
6 nm
Architecture
RDNA 2.0
Memory Specifications
Memory Size
10GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
320bit
Memory Clock
1750 MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
560.0GB/s
Theoretical Performance
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
116.8 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
379.6 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
24.29 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
759.2 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
11.907
TFLOPS
Miscellaneous
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
3328
L2 Cache
5 MB
TDP
200W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.2
OpenCL Version
1.2
OpenGL
4.6
DirectX
12 Ultimate (12_2)
Shader Model
6.8
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
64
Benchmarks
FP32 (float)
Score
11.907
TFLOPS
Compared to Other GPU
FP32 (float)
/ TFLOPS