AMD Radeon Sky 700

AMD Radeon Sky 700

AMD Radeon Sky 700: Power for Professionals and Enthusiasts

April 2025

In the world of graphics solutions, AMD continues to strengthen its position by offering products for both gamers and professionals. The Radeon Sky 700 is a flagship model aimed at professional tasks but also considers gaming performance. In this article, we will explore what sets it apart, who it is suited for, and how it tackles modern challenges.


1. Architecture and Key Features

RDNA 4 Architecture: An Evolution of Efficiency

At the heart of the Sky 700 lies the RDNA 4 architecture, built on a 4nm TSMC process. This has allowed for a 20% increase in transistor density compared to RDNA 3 while maintaining energy efficiency. Key features include:

- Improved Ray Tracing: Second-generation Ray Accelerators provide a 35% boost when rendering complex scenes.

- FidelityFX Super Resolution 3+: An AI-based upscaling algorithm with 4K support and frame generation capabilities (up to 120 FPS in games).

- Hybrid Compute: Optimization for parallel tasks—rendering and calculations work without resource conflicts.

For professionals, support for AMD ROCm 5.5 (an open platform for GPU computations) and AV1 encoding/decoding in 8K is crucial.


2. Memory: Speed and Capacity for Any Task

HBM3: The Future is Here

The Sky 700 is equipped with 32GB of HBM3 memory with a bandwidth of 2.5 TB/s. This is 1.8 times faster than GDDR6X found in NVIDIA competitors. Such capacity and speed are critical for:

- Rendering 8K video in DaVinci Resolve.

- Simulations in ANSYS with gigabyte-scale models.

- 4K gaming at maximum settings, where textures can occupy up to 12-16GB.

In tests using Unreal Engine 5 with Lumen (ray tracing) enabled, the Sky 700 demonstrates stability with no FPS drops thanks to its ample memory.


3. Gaming Performance: Not Just for Work

4K Gaming Without Compromises

While the Sky 700 is marketed as a professional card, it competes well in gaming against top gaming models:

- Cyberpunk 2077 (4K, Ultra + RT Ultra): 68-72 FPS (with FSR 3+ — up to 95 FPS).

- Starfield (1440p, maximum settings): 120 FPS.

- Horizon Forbidden West (4K, TAA): 84 FPS.

Ray tracing reduces FPS by 25-30%, but FSR 3+ compensates for the losses. For 8K gaming (rare titles like The Witcher 4), the card delivers 35-40 FPS without upscaling.


4. Professional Tasks: The Realm of Sky 700

Editing, Rendering, and Calculations

- Video Editing: Rendering an 8K clip in Premiere Pro takes 12 minutes compared to 18 minutes with NVIDIA RTX A6000.

- 3D Modeling: In Blender (Cycles), the BMW scene renders in 42 seconds (15% faster than the competitor).

- Scientific Calculations: Support for OpenCL 3.0 and HIP allows the card to be used in MATLAB for physical process simulations.

ROCm 5.5 provides an edge in machine learning—training the YOLOv8 model takes 20% less time compared to CUDA 12.5.


5. Power Consumption and Heat Dissipation

TDP 320W: The Price of Power

The Sky 700 requires a well-thought-out cooling system:

- Liquid cooling or top-tier coolers (such as Noctua NH-D12A) are recommended.

- Minimum Case: Mid-tower with 6 fans for ventilation.

- Heating: Up to 78°C under load, but throttling begins only at 95°C.

A power supply of at least 850W is mandatory for a build with this card (preferably with an 80+ Platinum certification).


6. Comparison with Competitors

NVIDIA RTX 6000 Ada vs AMD Sky 700

- Price: Sky 700 — $3200 compared to $4500 for RTX 6000.

- Performance in Rendering: Sky 700 wins in OpenCL tests by 18%, but falls short in CUDA-optimized tasks (e.g., OctaneRender).

- Memory: 32GB HBM3 vs 48GB GDDR6X in NVIDIA. For most tasks, 32GB is sufficient, but neural network projects may require more.

For whom the choice is obvious:

- Supporters of open platforms (ROCm/Linux) — AMD.

- Adobe/Autodesk users — NVIDIA (due to better CUDA optimization).


7. Practical Advice

Building the System Properly

- Power Supply: 850-1000W with surge protection (e.g., Corsair AX1000).

- Platform: Best compatibility with motherboards based on AMD X670/X770 chipsets. For Intel — Z790.

- Drivers: Adrenalin Pro Edition 2025 offers two modes—“Gaming” and “Professional.” In Linux, use ROCm 5.5 with kernel 6.6+.

Important: Update drivers quarterly—AMD actively enhances support for new APIs.


8. Pros and Cons

Strengths:

- Best price/performance ratio in OpenCL tasks.

- Support for HBM3 and FSR 3+ for gaming and rendering.

- Optimization for Linux and professional software.

Weaknesses:

- Limited support for CUDA libraries.

- High TDP requires an expensive cooling system.

- Less memory compared to top-tier NVIDIA competitors.


9. Final Verdict: Who is Sky 700 for?

This graphics card is the ideal choice for:

- Video production studios where fast 8K rendering is crucial.

- Engineers and scientists working with OpenCL/HIP.

- Enthusiasts who want to build a "2-in-1" PC for work and 4K gaming.

If your budget is between $3000-3500 and your tasks are not tied to CUDA, the Sky 700 will be a worthwhile investment. However, for specialized projects focused on neural networks, consider NVIDIA.

Price: $3200 (new, April 2025).


Conclusion

The AMD Radeon Sky 700 is a symbiosis of innovations for those who are not willing to compromise on either professional capabilities or gaming potential. With it, you get a tool that will handle any challenge for the next 3-4 years.

Basic

Label Name
AMD
Platform
Desktop
Launch Date
March 2013
Model Name
Radeon Sky 700
Generation
Radeon Sky
Bus Interface
PCIe 3.0 x16
Transistors
4,313 million
Compute Units
28
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
112
Foundry
TSMC
Process Size
28 nm
Architecture
GCN 1.0

Memory Specifications

Memory Size
6GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
384bit
Memory Clock
1375MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
264.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
28.80 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
100.8 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
806.4 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
3.291 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
1792
L1 Cache
16 KB (per CU)
L2 Cache
768KB
TDP
225W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.2
OpenCL Version
1.2
OpenGL
4.6
DirectX
12 (11_1)
Power Connectors
1x 8-pin
Shader Model
5.1
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
32
Suggested PSU
550W

Benchmarks

FP32 (float)
Score
3.291 TFLOPS

Compared to Other GPU

FP32 (float) / TFLOPS
3.454 +5%
3.35 +1.8%
3.161 -4%