AMD Radeon RX 7990 XTX
About GPU
The AMD Radeon RX 7990 XTX GPU is an incredibly powerful and high-performance graphics card designed for desktop gaming and professional applications. With a base clock of 2500MHz and a boost clock of 3599MHz, this GPU delivers exceptional speed and responsiveness for even the most demanding tasks.
One of the standout features of the RX 7990 XTX is its massive 24GB of GDDR6 memory, providing ample space for high-resolution textures and complex rendering tasks. The 3000MHz memory clock ensures that data can be quickly accessed and processed, further enhancing the overall performance of the GPU.
With 6144 shading units and 6MB of L2 cache, the RX 7990 XTX is capable of handling complex shading and computational tasks with ease. This makes it an excellent choice for content creation, 3D rendering, and other professional applications in addition to gaming.
It's worth noting that the RX 7990 XTX has a TDP of 405W, so it does require a robust power supply to operate at its full potential. However, the theoretical performance of 88.45 TFLOPS is truly impressive and ensures that this GPU can handle even the most demanding workloads.
Overall, the AMD Radeon RX 7990 XTX GPU is a top-of-the-line option for anyone in need of uncompromising performance and power. Whether you're a hardcore gamer, a content creator, or a professional designer, this GPU has the capabilities to meet your needs and then some.
Basic
Label Name
AMD
Platform
Desktop
Model Name
Radeon RX 7990 XTX
Generation
Navi III
Base Clock
2500MHz
Boost Clock
3599MHz
Bus Interface
PCIe 4.0 x16
Transistors
57,700 million
RT Cores
96
Compute Units
96
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
384
Foundry
TSMC
Process Size
5 nm
Architecture
RDNA 3.0
Memory Specifications
Memory Size
24GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
384bit
Memory Clock
3000MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
1152 GB/s
Theoretical Performance
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
691.0 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
1382 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
176.9 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
2.764 TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
90.219
TFLOPS
Miscellaneous
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
6144
L1 Cache
256 KB per Array
L2 Cache
6MB
TDP
405W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
2.2
OpenGL
4.6
DirectX
12 Ultimate (12_2)
Power Connectors
3x 8-pin
Shader Model
6.7
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
192
Suggested PSU
800W
Benchmarks
FP32 (float)
Score
90.219
TFLOPS
Compared to Other GPU
FP32 (float)
/ TFLOPS