AMD Radeon RX 7600M

AMD Radeon RX 7600M

AMD Radeon RX 7600M: The Optimal Choice for Mobile Gamers and Beyond

April 2025

Modern gaming and work laptops require a balance between performance, energy efficiency, and price. The AMD Radeon RX 7600M graphics card, introduced in 2023, remains relevant in 2025 thanks to its successful combination of technologies and affordability. Let’s explore what sets it apart from its competitors and who it is suitable for.


1. Architecture and Key Features

RDNA 3: Evolution, Not Revolution

The RX 7600M is built on AMD's RDNA 3 architecture, but in a scaled-down version adapted for mobile devices. The manufacturing process is 6 nm (TSMC), providing a good balance between performance and heat generation.

Unique Features:

- FidelityFX Super Resolution (FSR) 3.0: Upscaling technology with Fluid Motion Frames support to boost FPS in games.

- Ray Accelerators: Hardware components for ray tracing, though fewer than top models (such as RX 7900M).

- Smart Access Memory (SAM): Optimizes CPU access to video memory when paired with Ryzen processors.

What’s Missing?

There is no support for NVIDIA's DLSS 4 equivalent, but FSR 3.0 compensates for this in most scenarios.


2. Memory: Is 8 GB Enough for the Future?

- Type and Size: GDDR6, 8 GB.

- Bus and Bandwidth: 128-bit bus + speed of 16 Gbps = 256 GB/s.

Impact on Performance:

For 1080p resolution in 2025, 8 GB is sufficient, but in games with ultra textures (like Avatar: Frontiers of Pandora), dips may occur. At 1440p, the limit becomes more noticeable, especially with Ray Tracing enabled.

Tip: Lower "ultra" texture settings at 1440p and above to avoid VRAM shortages.


3. Gaming Performance: Numbers and Realities

Average FPS in Popular Games (1080p, High Settings):

- Cyberpunk 2077 (no RT): 65-70 FPS (with FSR 3.0 — 90+).

- Call of Duty: Modern Warfare V: 110 FPS.

- Starfield: 55-60 FPS (optimization is still an issue).

Ray Tracing:

Enabling RT lowers FPS by 30-40%. For example, Cyberpunk 2077 at Medium RT gives 40 FPS, but with FSR 3.0, it stabilizes at 60.

Supported Resolutions:

- 1080p: Ideal.

- 1440p: Possible at medium settings or with FSR.

- 4K: Suitable only for less demanding titles (like CS2).


4. Professional Tasks: Not Just Gaming

Video Editing:

- In DaVinci Resolve and Premiere Pro, the card shows good rendering speed thanks to OpenCL and AMD Encoder support.

- For 4K projects with effects, delays may occur — a discrete RTX 4060 with NVENC is a better choice.

3D Modeling:

- Blender and Maya perform stably, but GPU rendering via HIP (similar to CUDA) is slower than NVIDIA.

Scientific Calculations:

- Support for OpenCL and ROCm allows the card to be used in machine learning, but for serious tasks, opt for solutions with larger memory.


5. Power Consumption and Heat Output

- TDP: 90 W (peak up to 120 W).

- Cooling Recommendations:

- The laptop should have at least two fans and heat pipes.

- Avoid thin cases (thickness over 20 mm) as they manage long loads poorly.

Tip: Use cooling pads while gaming — it can lower temperatures by 5-8°C.


6. Comparison with Competitors

NVIDIA GeForce RTX 4060 Mobile (8 GB):

- Pros: Better ray tracing (+15% FPS), DLSS 4 is more effective than FSR 3.0.

- Cons: More expensive (laptops with RTX 4060 start at $1100 compared to $900 for RX 7600M).

Intel Arc A770M (12 GB):

- Pros: More memory, good price.

- Cons: Drivers are still immature, lower performance in old games.

Conclusion: RX 7600M offers good value for money if maximum RT isn't needed.


7. Practical Tips

Power Supply: A 180 W adapter is required for a laptop with RX 7600M.

Compatibility:

- Works best with Ryzen processors (bonus — SAM).

- Check the BIOS version before purchasing — some Intel platforms limit functionality.

Drivers:

- Regularly update Adrenalin Edition — AMD actively improves optimization.

- Avoid "raw" beta versions for professional tasks.


8. Pros and Cons

Pros:

- Excellent price for 1080p gaming.

- FSR 3.0 extends relevance for new games.

- Energy efficiency is better than previous generations.

Cons:

- 8 GB VRAM is a limitation for 1440p and RT.

- Ray tracing is weaker compared to NVIDIA.


9. Final Conclusion: Who is the RX 7600M for?

This graphics card is an ideal choice for:

1. Gamers who want to play in 1080p at high settings without overspending.

2. Students and professionals working with basic video editing and 3D modeling.

3. Travelers who value a balance between performance and battery life.

In 2025, laptops with RX 7600M can be found for $800–1000, making them a cost-effective alternative to more expensive models. If you don't need ultimate ray tracing or 4K, this card can handle most tasks without straining your wallet.

Basic

Label Name
AMD
Platform
Mobile
Launch Date
January 2023
Model Name
Radeon RX 7600M
Generation
Navi Mobile
Base Clock
1500MHz
Boost Clock
2410MHz
Bus Interface
PCIe 4.0 x16
Transistors
13,300 million
RT Cores
28
Compute Units
28
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
112
Foundry
TSMC
Process Size
6 nm
Architecture
RDNA 3.0

Memory Specifications

Memory Size
8GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
Memory Clock
2000MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
256.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
154.2 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
269.9 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
34.55 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
539.8 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
17.615 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
1792
L1 Cache
128 KB per Array
L2 Cache
2MB
TDP
90W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
2.2
OpenGL
4.6
DirectX
12 Ultimate (12_2)
Power Connectors
None
Shader Model
6.7
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
64

Benchmarks

FP32 (float)
Score
17.615 TFLOPS
Blender
Score
1312

Compared to Other GPU

FP32 (float) / TFLOPS
19.88 +12.9%
19.1 +8.4%
15.983 -9.3%
Blender
4223 +221.9%
2297 +75.1%
640 -51.2%