AMD Radeon PRO V710
 
                                    
                                    The AMD Radeon PRO V710 is a powerful GPU designed for professional desktop use. With a base clock of 1900 MHz and a boost clock of 2000 MHz, this GPU delivers impressive performance, making it well-suited for high-intensity tasks such as rendering and 3D modeling.
One of the standout features of the Radeon PRO V710 is its expansive 28GB of GDDR6 memory, allowing for smooth handling of large datasets and complex simulations. The memory clock speed of 2250 MHz further enhances its ability to process and manipulate data quickly and efficiently. Additionally, the GPU boasts 3456 shading units and 2 MB of L2 cache, contributing to its overall speed and responsiveness.
In terms of power consumption, the Radeon PRO V710 has a TDP of 158W, which is relatively efficient considering its high-performance capabilities. This makes it a suitable option for users conscious of energy usage and heat management.
With a theoretical performance of 27.097 TFLOPS, the Radeon PRO V710 is a workhorse that can tackle demanding workloads with ease. Whether you're working on complex visualizations, simulations, or content creation, this GPU is more than capable of handling the task.
Overall, the AMD Radeon PRO V710 is a top-tier GPU that offers exceptional performance, ample memory, and efficient power consumption, making it an excellent choice for professionals in need of a high-powered desktop GPU.
                                
                                
                                                    Basic
                            Label Name
                        
                        
                            AMD
                        
                    
                                Platform
                            
                            
                                Desktop
                            
                        
                                Launch Date
                            
                            
                                October 2024
                            
                        Model Name
                                                    
                            
                                Radeon PRO V710
                                                            
                        
                    Generation
                                                    
                            
                                Radeon Pro Navi(Navi III Series)
                                                            
                        
                    Base Clock
                                                    
                            
                                1900 MHz
                                                            
                        
                    Boost Clock
                                                    
                            
                                2000 MHz
                                                            
                        
                    Bus Interface
                                                    
                            
                                PCIe 4.0 x16
                                                            
                        
                    Transistors
                                                    
                            
                                28.1 billion
                                                            
                        
                    RT Cores
                                                    
                            
                                54
                                                            
                        
                    Compute Units
                                                    
                            
                                54
                                                            
                        
                    TMUs
                                                            
                                    ?
                                    
                                                    Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
                                
                            
                                216
                                                            
                        
                    Foundry
                                                    
                            
                                TSMC
                                                            
                        
                    Process Size
                                                    
                            
                                5 nm
                                                            
                        
                    Architecture
                                                    
                            
                                RDNA 3.0
                                                            
                        
                    Memory Specifications
Memory Size
                                                    
                            
                                28GB
                                                            
                        
                    Memory Type
                                                    
                            
                                GDDR6
                                                            
                        
                    Memory Bus
                                                            
                                    ?
                                    
                                                    The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
                                
                            
                                224bit
                                                            
                        
                    Memory Clock
                                                    
                            
                                2250 MHz
                                                            
                        
                    Bandwidth
                                                            
                                    ?
                                    
                                                    Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
                                
                            
                                504.0GB/s
                                                            
                        
                    Theoretical Performance
Pixel Rate
                                                            
                                    ?
                                    
                                                    Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
                                
                            
                                192.0 GPixel/s
                                                            
                        
                    Texture Rate
                                                            
                                    ?
                                    
                                                    Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
                                
                            
                                432.0 GTexel/s
                                                            
                        
                    FP16 (half)
                                                            
                                    ?
                                    
                                                    An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
                                
                            
                                55.30 TFLOPS
                                                            
                        
                    FP64 (double)
                                                            
                                    ?
                                    
                                                    An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
                                
                            
                                864.0 GFLOPS
                                                            
                        
                    FP32 (float)
                                                            
                                    ?
                                    
                                                    An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
                                
                            
                                27.097
                                                                    TFLOPS
                                                            
                        
                    Miscellaneous
Shading Units
                                                            
                                    ?
                                    
                                                    The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
                                
                            
                                3456
                                                            
                        
                    L1 Cache
                                                    
                            
                                128 KB per Array
                                                            
                        
                    L2 Cache
                                                    
                            
                                2 MB
                                                            
                        
                    TDP
                                                    
                            
                                158W
                                                            
                        
                    Vulkan Version
                                                            
                                    ?
                                    
                                                    Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
                                
                            
                                1.3
                                                            
                        
                    OpenCL Version
                                                    
                            
                                2.2
                                                            
                        
                    OpenGL
                                                    
                            
                                4.6
                                                            
                        
                    DirectX
                                                    
                            
                                12 Ultimate (12_2)
                                                            
                        
                    Power Connectors
                                                    
                            
                                1x 8-pin
                                                            
                        
                    Shader Model
                                                    
                            
                                6.8
                                                            
                        
                    ROPs
                                                            
                                    ?
                                    
                                                    The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
                                
                            
                                96
                                                            
                        
                    Suggested PSU
                                                    
                            
                                450 W
                                                            
                        
                    Benchmarks
                                                FP32 (float)
                                            
                                            
                                                                                                Score
                                            
                                            
                                                27.097
                                                TFLOPS
                                            
                                            Compared to Other GPU
                                    FP32 (float)
                                                                             / TFLOPS
                                                                    
                                                                    
                                                                    
                                                                    
                                                                    
                                                                    
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