AMD Radeon HD 8760 OEM

AMD Radeon HD 8760 OEM

AMD Radeon HD 8760 OEM: Budget GPU for Basic Tasks and Gaming

Analysis of the capabilities, performance, and target audience of the 2025 graphics card.

Introduction

In 2025, the GPU market continues to delight users with innovations, but the demand for budget solutions for office PCs and compact systems remains high. The AMD Radeon HD 8760 OEM is an example of a graphics card designed for such tasks. Let's take a look at its features, strengths, and weaknesses.


Architecture and Key Features

Architecture: The HD 8760 OEM is based on an upgraded GCN 2.0 (Graphics Core Next) architecture, which has received optimizations to reduce power consumption. While it is not a top-end design, it is adequate for basic tasks.

Manufacturing Process: The 28nm manufacturing technology is an outdated standard, which explains the low cost of the card.

Features: Support for AMD FidelityFX Contrast Adaptive Sharpening (CAS) enhances image clarity in games. There is no hardware ray tracing or analogs to DLSS, which limits its use in modern projects.


Memory: Modest, but Enough for Its Tasks

Type and Size: The card is equipped with 2 GB of GDDR5 memory with a 128-bit bus.

Bandwidth: 96 GB/s—a figure typical for budget solutions from the 2010s. This is sufficient for working with office applications and undemanding games.

Impact on Performance: The limited memory size becomes a bottleneck in games with high-detail textures (e.g., Cyberpunk 2077 or Starfield) even at low settings.


Gaming Performance: Only 1080p and Modest Settings

In 2025, the HD 8760 OEM is suitable only for basic gaming:

- CS2 (Counter-Strike 2): ~60-75 FPS at medium settings in 1080p.

- Fortnite: ~45-55 FPS at low presets (with shadows and screen effects turned off).

- GTA VI (optimized version): ~30 FPS at minimum settings.

Resolutions:

- 1080p: The only comfortable option.

- 1440p and 4K: Not recommended—drops below 20 FPS in most scenes.

Ray Tracing: Not supported due to the absence of corresponding blocks in the architecture.


Professional Tasks: Limited Applicability

The card is not designed for serious work but can handle basic tasks:

- Video Editing: In DaVinci Resolve or Premiere Pro, 1080p video editing is possible, but rendering will take 2-3 times longer than on modern GPUs.

- 3D Modeling: Blender and Maya only work with simple scenes. Support for OpenCL is present, but performance is lower than that of the integrated graphics of the Ryzen 5 8600G.

- Scientific Calculations: Not suitable for complex simulations—computational power is too low.


Power Consumption and Heat Dissipation

TDP: 65 W—the card does not require additional power and connects via PCIe x16.

Cooling: Passive heatsink or compact fan. Installation in cases with at least one exhaust fan is recommended to avoid overheating in summer.

Compatibility with Cases: Suitable for mini-PCs and slim cases due to its compact design (length—170 mm).


Comparison with Competitors: Positioning in the Budget Segment

The HD 8760 OEM competes with:

- NVIDIA GTX 1630 (4 GB GDDR6): Better driver optimization for older games, but the price is higher ($120 vs. $90).

- AMD Radeon RX 6400 (4 GB GDDR6): Support for PCIe 4.0 and a more modern RDNA 2 architecture, but costs $130.

- Intel Arc A310 (4 GB GDDR6): Handles modern APIs (DirectX 12 Ultimate) better, but requires a powerful PSU.

Conclusion: The HD 8760 OEM only excels in price but lags in performance behind even budget newcomers of 2025.


Practical Tips: How to Avoid Problems

1. Power Supply: Models rated at 350-400 W are sufficient. Example: be quiet! System Power 10 (400 W).

2. Compatibility: Check for PCIe 3.0 support on your motherboard—the card does not work with PCIe 4.0/5.0 in backward compatibility mode.

3. Drivers: Use the latest version of Adrenalin 2025 Edition, but don't expect optimizations for new games.

4. OS: Best stability on Windows 10. Support for Windows 12 is limited.


Pros and Cons

Pros:

- Price of $90 (new deliveries)—one of the most affordable on the market.

- Low power consumption.

- Compact and silent (in passive versions).

Cons:

- Only 2 GB of memory—multitasking and modern games are out of reach.

- Outdated architecture—no support for technologies like FSR 3.0.

- Weak performance in professional applications.


Final Conclusion: Who is the HD 8760 OEM For?

This graphics card is a choice for:

1. Office PCs: Video playback, document work, browser games.

2. Casual Gamers: Those willing to play older projects (Skyrim, Dota 2) at low settings.

3. Owners of Old Systems: An upgrade for PCs with low-powered PSUs.

Alternative: If the budget allows for an additional $30-40, it's better to choose the RX 6400 or Intel Arc A310—they will last longer. However, the HD 8760 OEM remains a niche solution for the most economical users who don't require high performance.

Basic

Label Name
AMD
Platform
Desktop
Launch Date
January 2013
Model Name
Radeon HD 8760 OEM
Generation
Sea Islands
Bus Interface
PCIe 3.0 x16
Transistors
1,500 million
Compute Units
10
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
40
Foundry
TSMC
Process Size
28 nm
Architecture
GCN 1.0

Memory Specifications

Memory Size
2GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
Memory Clock
1125MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
72.00 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
16.00 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
40.00 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
80.00 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1.254 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
640
L1 Cache
16 KB (per CU)
L2 Cache
256KB
TDP
80W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.2
OpenCL Version
1.2
OpenGL
4.6
DirectX
12 (11_1)
Power Connectors
1x 6-pin
Shader Model
5.1
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
16
Suggested PSU
250W

Benchmarks

FP32 (float)
Score
1.254 TFLOPS

Compared to Other GPU

FP32 (float) / TFLOPS
1.325 +5.7%
1.28 +2.1%
1.235 -1.5%
1.223 -2.5%