AMD Radeon HD 6970M Mac Edition

AMD Radeon HD 6970M Mac Edition

About GPU

The AMD Radeon HD 6970M Mac Edition GPU is a powerful graphics processing unit designed for high-performance gaming and graphics-intensive applications on Mac computers. With a memory size of 2GB and a memory type of GDDR5, this GPU delivers impressive speed and efficiency for handling large amounts of data and complex visual rendering tasks. The memory clock speed of 900MHz ensures fast and reliable performance, while the 960 shading units and 512KB L2 cache contribute to the GPU's ability to handle demanding graphics workloads. With a TDP of 75W, the Radeon HD 6970M Mac Edition strikes a good balance between power consumption and performance, making it a suitable choice for both desktop and mobile applications. The theoretical performance of 1.306 TFLOPS showcases the GPU's ability to handle intensive tasks with ease, offering smooth and responsive graphics rendering for Mac users. In real-world scenarios, the AMD Radeon HD 6970M Mac Edition GPU excels at delivering stunning visuals and smooth frame rates in modern games and professional graphics applications. Its robust performance makes it an excellent choice for Mac users who require reliable and high-quality graphics processing capabilities. Overall, the Radeon HD 6970M Mac Edition is a strong contender in the GPU market, offering top-notch performance and efficiency for Mac-based graphics enthusiasts.

Basic

Label Name
AMD
Platform
Mobile
Launch Date
August 2011
Model Name
Radeon HD 6970M Mac Edition
Generation
Vancouver
Bus Interface
MXM-B (3.0)

Memory Specifications

Memory Size
2GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
900MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
115.2 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
21.76 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
32.64 GTexel/s
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1.28 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
960
L1 Cache
8 KB (per CU)
L2 Cache
512KB
TDP
75W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
N/A
OpenCL Version
1.2

Benchmarks

FP32 (float)
Score
1.28 TFLOPS

Compared to Other GPU

FP32 (float) / TFLOPS
1.28 +0%
1.28 +0%
1.273 -0.5%
1.273 -0.5%