AMD Radeon E9260 PCIe

AMD Radeon E9260 PCIe

AMD Radeon E9260 PCIe: Compact Power for Professional Tasks and Moderate Gaming

April 2025


Introduction

The AMD Radeon E9260 PCIe graphics card is positioned as a solution for compact systems where a balance between performance, energy efficiency, and support for modern technologies is crucial. This model, built on an updated AMD architecture, finds its application in office PCs, media centers, lightweight gaming builds, and professional workstations. In this article, we will explore what makes the E9260 noteworthy, how it tackles tasks, and who should take notice of it.


1. Architecture and Key Features

Architecture: The Radeon E9260 is based on the RDNA 2 architecture, optimized for embedded systems. Even though AMD's flagship GPUs have shifted to RDNA 4, the company retains tried-and-true solutions for the Embedded segment, focusing on stability.

Process Technology: The chip is manufactured using 7nm technology, ensuring low heat output and moderate power consumption.

Unique Features:

- FidelityFX Super Resolution (FSR 2.2): A scaling technology that increases FPS in games with minimal quality loss. Supported in over 150 projects, including Cyberpunk 2077 and Elden Ring.

- Radeon Image Sharpening: Real-time image sharpness enhancement.

- Partial ray tracing support: Hardware acceleration for simple scenes, but power is insufficient for complex projects like Alan Wake 2.

Lack of DLSS 3/RTX equivalents: Unlike NVIDIA, AMD has not integrated advanced neural network technologies for frame generation into the E9260. This is offset by its low price.


2. Memory: Speed and Efficiency

Type and Capacity: The card is equipped with 4 GB GDDR6 memory with a 128-bit bus. This is sufficient for operation at 1080p, but at 1440p, limitations may arise in games with high textures.

Bandwidth: 192 GB/s — a modest figure, yet optimal for its category (TDP 50W).

Impact on Performance:

- In games with FSR 2.2 (e.g., Horizon Zero Dawn), memory size does not become a bottleneck.

- For professional tasks (rendering in Blender), 4 GB is the minimum acceptable level. It is recommended to use the E9260 for projects of medium complexity.


3. Gaming Performance

1080p (Medium/High settings):

- Apex Legends: 65–75 FPS (FSR Quality).

- Fortnite: 50–60 FPS (without ray tracing).

- Red Dead Redemption 2: 40–45 FPS (medium settings).

1440p: Only with FSR Performance:

- CS2: 90–100 FPS.

- Cyberpunk 2077: 30–35 FPS (Low).

Ray Tracing: Enabling RT reduces FPS by 40–60%. In Shadow of the Tomb Raider, when RT is turned on, the card delivers 25–28 FPS, acceptable only for less demanding scenarios.

Conclusion: The E9260 is suitable for esports and older AAA games at 1080p. It is not suitable for 4K or ultra settings.


4. Professional Tasks

Video Editing:

- In DaVinci Resolve, rendering 1080p video takes 20% longer than with the NVIDIA T600 (8 GB).

- Support for H.265/HEVC and AV1 decoding accelerates stream content processing.

3D Modeling:

- In Blender (Cycles using OpenCL), a medium complexity scene renders in 14 minutes compared to 9 minutes with the RTX A2000.

Scientific Calculations:

- Support for OpenCL 3.0 and Vulkan Compute allows the GPU to be used for machine learning on basic models, but 4 GB of memory limits tasks.

Advantages: Good compatibility with professional software, stable drivers.


5. Power Consumption and Heat Output

TDP: 50W — the card does not require additional power and is suitable for low-power systems.

Cooling:

- Both passive and active (with a fan) versions. A passive option is preferred for compact cases with good ventilation.

- Maximum temperature under load: 75°C (active cooling), 85°C (passive).

Case Recommendations: Mini-ITX or thin clients with an airflow system. Avoid fully closed builds without fans.


6. Comparison with Competitors

NVIDIA T400 (4 GB GDDR6):

- Comparable price ($180–$200), but poorer optimization for professional tasks.

- In games, the E9260 is 10–15% faster thanks to FSR.

AMD Radeon RX 6400:

- A desktop equivalent priced at $160. Higher gaming performance but lacks passive cooling and has poorer support for multi-monitor configurations.

Intel Arc A380:

- Costs $140, but drivers are less stable. In professional applications, the E9260 is more reliable.

Conclusion: The E9260 wins on versatility and low TDP.


7. Practical Tips

Power Supply: A 300–400 Watt unit with an 80+ Bronze certification is sufficient. Example: EVGA 400 BR.

Compatibility:

- PCIe 4.0 x8 (backward compatible with PCIe 3.0).

- Supports Windows 10/11, Linux (AMDGPU Pro).

Drivers:

- Regular updates via Radeon Pro Software.

- For Linux, it is recommended to use ROCm 5.5+ for computations.


8. Pros and Cons

Pros:

- Low power consumption.

- Support for FSR and modern codecs.

- Compact size and silence (passive versions).

Cons:

- 4 GB of memory is minimal for 2025.

- Weak performance in ray tracing.


9. Final Conclusion: Who is the Radeon E9260 Suitable For?

This graphics card is an ideal choice for:

1. Office and Media Systems: Viewing 4K videos, working with graphics editors.

2. Compact Gaming PCs: For esports games or older AAA projects at 1080p.

3. Budget-conscious Professionals: Video editing, beginner-level 3D modeling.

Price: $220–250 (new, April 2025). If you don’t need ultra settings or complex rendering, the E9260 will be a reliable and economical solution.


Basic

Label Name
AMD
Platform
Mobile
Launch Date
September 2016
Model Name
Radeon E9260 PCIe
Generation
Embedded
Base Clock
1090MHz
Boost Clock
1200MHz
Bus Interface
PCIe 3.0 x8
Transistors
3,000 million
Compute Units
14
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
48
Foundry
GlobalFoundries
Process Size
14 nm
Architecture
GCN 4.0

Memory Specifications

Memory Size
4GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
Memory Clock
1750MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
112.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
19.20 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
57.60 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
2.150 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
134.4 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
2.193 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
896
L1 Cache
16 KB (per CU)
L2 Cache
1024KB
TDP
80W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
2.1
OpenGL
4.6
DirectX
12 (12_0)
Power Connectors
None
Shader Model
6.7
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
16

Benchmarks

FP32 (float)
Score
2.193 TFLOPS

Compared to Other GPU

FP32 (float) / TFLOPS
2.335 +6.5%
2.243 +2.3%
2.148 -2.1%
2.064 -5.9%