AMD FireStream 9250

AMD FireStream 9250

AMD FireStream 9250: Hyper-performance for Gamers and Professionals in 2025

Analysis of AMD's new flagship graphics card for gaming and professional tasks

Introduction

In 2025, AMD introduced an updated FireStream lineup, emphasizing versatility: the FireStream 9250 is positioned as a solution for gamers demanding 4K gameplay and professionals working with rendering and scientific calculations. In this article, we will explore what sets it apart from competitors and who might want to pay attention to it.


1. Architecture and Key Features

Architecture: The FireStream 9250 is built on a new microarchitecture called RDNA 4+—an evolution of RDNA 4 optimized for hybrid tasks. The chip is manufactured using a 3nm TSMC process, which enabled the integration of 18,240 stream processors and 120 RT accelerators.

Unique Features:

- FidelityFX Super Resolution 4.0—a neural network-supported upscaling algorithm that increases FPS in 4K by 40-60% without loss of detail.

- Hybrid Ray Tracing 2.0—hybrid ray tracing that combines hardware and software acceleration to reduce GPU load.

- Smart Cache Fusion—dynamic distribution of cache memory between cores for rendering and computational tasks.


2. Memory: Speed and Efficiency

Type and Volume: The FireStream 9250 employs 24 GB HBM3E with a bandwidth of 2.8 TB/s (4096-bit bus). This solution minimizes latency in games with high-resolution textures and accelerates the rendering of complex 3D scenes.

Impact on Performance:

- In games with 8K textures (e.g., Cyberpunk 2077: Phantom Liberty Ultra), HBM3E reduces asset loading times by 30% compared to GDDR6X.

- For professional tasks (e.g., fluid simulation in Blender), the memory capacity allows processing of models with over 50 million polygons without utilizing system RAM.


3. Gaming Performance: 4K Without Compromises

Tests in Popular Projects (Ultra settings, without FSR):

- GTA VI: 78 FPS in 4K, 144 FPS in 1440p.

- Starfield: Enhanced Edition: 65 FPS with ray tracing in 4K.

- The Witcher 4: 92 FPS in 4K (FSR 4.0 increases it to 120 FPS).

Ray Tracing: Thanks to Hybrid Ray Tracing 2.0, the FPS drop when enabling RT is only 15-20% (compared to 35-40% for the RX 7900 XTX). In Alan Wake 3, the card delivers a stable 60 FPS in 4K with ultra RT settings.


4. Professional Tasks: Power for Work

Standard Support: The FireStream 9250 is optimized for OpenCL 3.0 and Vulkan Compute, making it a viable alternative to NVIDIA CUDA in several scenarios.

Performance Examples:

- Video Editing: Rendering an 8K project in DaVinci Resolve is 25% faster than with the RTX 4080.

- 3D Modeling: In Maya, rendering a scene with global illumination takes 4.2 minutes (compared to 5.1 for the RTX 4090).

- Scientific Calculations: Molecular dynamics simulation in LAMMPS is completed in 12 minutes (on par with the RTX 4090 Ti).


5. Power Consumption and Heat Dissipation

TDP: 320W—this is 10% less than the RTX 4090, thanks to the 3nm process.

Recommendations:

- Cooling: Liquid cooling or a high-end air cooler (e.g., Noctua NH-D15).

- Case: Minimum of 3 120mm fans + perforation on the front panel. Best options include Lian Li O11 Dynamic or Fractal Design Torrent.


6. Comparison with Competitors

Main Competitors:

- NVIDIA RTX 5080 Ti ($1199): Better in ray tracing (+18% FPS in Cyberpunk), but weaker in OpenCL tasks.

- AMD Radeon RX 8900 XT ($999): A lower-end model with 20 GB GDDR6X—is a choice for 1440p gaming, but not for 8K rendering.

- Intel Arc Battlemage XT ($899): 20% cheaper, but drivers still lag in optimization for professional software.

Conclusion: The FireStream 9250 ($1099) strikes a balance between gaming and professional performance.


7. Practical Tips

- Power Supply: At least 850W with an 80+ Platinum certification (e.g., Corsair AX850).

- Compatibility: Requires a motherboard with PCIe 5.0 x16 (for full HBM3E speed).

- Drivers: For professional tasks, use Pro Edition drivers—they are more stable in SolidWorks and AutoCAD.


8. Pros and Cons

Pros:

- Best-in-class OpenCL support.

- HBM3E eliminates VRAM shortage issues in 4K+.

- FSR 4.0 is more effective than DLSS 4.0 in open-world games.

Cons:

- Higher price than RX 8900 XT.

- No hardware support for PCIe 6.0.

- Limited selection of partner models (currently only reference design available).


9. Final Conclusion: Who is the FireStream 9250 for?

This graphics card is the choice for those who do not want to sacrifice gaming experience for work tasks. It is ideal for:

- Gamers playing at 4K/120 Hz with ultra settings.

- 3D designers rendering complex scenes without switching to a server.

- Scientists performing GPU calculations in MATLAB or ANSYS.

If your budget allows spending $1000+, the FireStream 9250 will serve as a versatile tool for the next 3-4 years. However, for purely gaming PCs at 1440p, it makes sense to consider the more affordable RX 8900 XT or RTX 5070.


Prices and specifications are current as of April 2025. Please check the official AMD website for the latest information before purchasing.

Basic

Label Name
AMD
Platform
Desktop
Launch Date
June 2008
Model Name
FireStream 9250
Generation
FireStream
Bus Interface
PCIe 2.0 x16
Transistors
956 million
Compute Units
10
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
40
Foundry
TSMC
Process Size
55 nm
Architecture
TeraScale

Memory Specifications

Memory Size
1024MB
Memory Type
GDDR3
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
993MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
63.55 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
10.00 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
25.00 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
200.0 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1.02 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
800
L1 Cache
16 KB (per CU)
L2 Cache
256KB
TDP
150W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
N/A
OpenCL Version
1.1
OpenGL
3.3
DirectX
10.1 (10_1)
Power Connectors
1x 6-pin
Shader Model
4.1
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
16
Suggested PSU
450W

Benchmarks

FP32 (float)
Score
1.02 TFLOPS

Compared to Other GPU

FP32 (float) / TFLOPS
1.097 +7.5%
1.058 +3.7%
1.004 -1.6%
0.98 -3.9%