AMD FirePro W9000

AMD FirePro W9000

About GPU

The AMD FirePro W9000 GPU is a powerful graphics processing unit designed for professional use in desktop workstations. With its 6GB of GDDR5 memory, 1375MHz memory clock, and 2048 shading units, the W9000 is well-equipped to handle demanding tasks such as 3D rendering, video editing, and computer-aided design. One of the standout features of the W9000 is its impressive 3.994 TFLOPS theoretical performance, which ensures smooth and efficient operation even when working with complex visualizations and simulations. Additionally, the 768KB L2 cache helps to optimize processing speeds and reduce latency, providing a seamless user experience. The W9000's 274W TDP may be on the higher end, but this is to be expected given its high performance capabilities. It is worth noting that this GPU may require a robust cooling system to ensure optimal performance and prevent overheating. Overall, the AMD FirePro W9000 is a top-tier GPU that delivers exceptional power and reliability for professional applications. Its generous memory size, high memory clock, and impressive shading unit count make it a strong choice for users who require a GPU that can handle heavy workloads with ease. Whether you are a professional designer, architect, or engineer, the W9000 is a solid investment that can help elevate your workflow and deliver outstanding results.

Basic

Label Name
AMD
Platform
Desktop
Launch Date
June 2012
Model Name
FirePro W9000
Generation
FirePro
Bus Interface
PCIe 3.0 x16
Transistors
4,313 million
Compute Units
32
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
128
Foundry
TSMC
Process Size
28 nm
Architecture
GCN 1.0

Memory Specifications

Memory Size
6GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
384bit
Memory Clock
1375MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
264.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
31.20 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
124.8 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
998.4 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
4.074 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2048
L1 Cache
16 KB (per CU)
L2 Cache
768KB
TDP
274W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.2
OpenCL Version
1.2
OpenGL
4.6
DirectX
12 (11_1)
Power Connectors
1x 6-pin + 1x 8-pin
Shader Model
5.1
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
32
Suggested PSU
600W

Benchmarks

FP32 (float)
Score
4.074 TFLOPS

Compared to Other GPU

FP32 (float) / TFLOPS
4.178 +2.6%
4.014 -1.5%
3.856 -5.4%