AMD FirePro S10000 Passive 12GB

AMD FirePro S10000 Passive 12GB

AMD FirePro S10000 Passive 12GB: Professional Power for Workstations

Overview of Architecture, Performance, and Practical Aspects – April 2025


1. Architecture and Key Features

Architecture: The AMD FirePro S10000 Passive 12GB graphics card is based on the Graphics Core Next (GCN) 3.0 architecture, which at one time served as the foundation for many of AMD's professional solutions. Although GCN is considered outdated for gaming tasks by 2025, its optimizations for computing and stability remain relevant in corporate environments.

Manufacturing Technology: The chips are manufactured on a 28nm process, which explains the relatively high thermal output. However, the passive cooling system compensates for this with a massive heatsink designed for continuous loads in server racks or workstations with thoughtful ventilation.

Unique Features:

- Support for OpenCL 2.2 and DirectX 12 for parallel computing.

- AMD Eyefinity technology for multi-display setups (up to 6 monitors simultaneously).

- Professional-grade features: Hardware acceleration for rendering in applications like Autodesk Maya, SolidWorks, Blender.

It should be noted that modern gaming technologies such as ray tracing (RTX) or DLSS are not available—this card is created for different tasks.


2. Memory: Speed and Capacity

Type and Capacity: The FirePro S10000 is equipped with 12GB of GDDR5 memory with a 384-bit bus. While this is an outdated standard compared to modern GDDR6X and HBM3, it is sufficient for professional applications from the 2010s to 2020s.

Bandwidth: 264 GB/s—a modest figure in 2025. For example, the NVIDIA RTX A5000 (24GB GDDR6X) offers 768 GB/s. However, for tasks such as 3D modeling or rendering, memory capacity is more critical than speed.

Impact on Performance: Working with heavy scenes in CAD programs, 12GB allows for loading complex textures and models without frequent data paging. In games, however, a lack of memory speed can become a "bottleneck" at resolutions above 1080p.


3. Gaming Performance

The FirePro S10000 is not a gaming card, but its capabilities can be assessed in the context of less demanding projects:

- CS2 (1080p, low settings): ~90–110 FPS.

- Fortnite (1080p, medium settings): 45–60 FPS.

- Cyberpunk 2077 (1080p, low settings): 25–35 FPS.

Resolution Support:

- 1080p: Acceptable for older games.

- 1440p and 4K: Not recommended due to memory and computational power limitations.

Ray Tracing: No hardware support. Software methods (e.g., through OpenCL) reduce FPS to unacceptable levels.


4. Professional Tasks

Here the FirePro S10000 reveals its potential:

- Video Editing: In Adobe Premiere Pro, rendering a 4K video will take 20-30% longer than on the NVIDIA RTX 4060, but driver stability reduces the risk of crashes.

- 3D Modeling: In Blender, the rendering time for a medium-complexity scene is about 15 minutes (compared to 8-10 minutes on the RTX A4000).

- Scientific Calculations: OpenCL support allows the card to be used in MATLAB or ANSYS for simulations.

CUDA vs OpenCL: NVIDIA dominates in CUDA-optimized applications, but for software that supports OpenCL (e.g., certain versions of DaVinci Resolve), the FirePro remains a viable option for budget workstations.


5. Power Consumption and Thermal Output

TDP: 275W — a high figure, even for 2025. Passive cooling requires ideal airflow within the case.

Recommendations:

- A case with at least 4–6 fans (e.g., Fractal Design Define 7 XL).

- Rack mount: a distance of at least 2 slots between cards to avoid overheating.

- Load temperature: up to 85°C, but insufficient ventilation can lead to throttling.


6. Comparison with Competitors

- NVIDIA Quadro P6000 (24GB GDDR5X): Offers better performance in SPECviewperf (~15-20%), but priced at $3,500 compared to $1,200 for the FirePro S10000 (new units are rare and sold through specialized suppliers).

- AMD Radeon Pro W6800 (32GB GDDR6): 2–3 times faster in gaming and rendering but starts at $2,800.

- NVIDIA RTX A2000 (12GB GDDR6): Entry-level model with RTX support, priced at $600 — a good option for mixed workloads.

Conclusion: The FirePro S10000 is a choice for those who prioritize memory capacity on a minimal budget.


7. Practical Tips

Power Supply: At least 750W with an 80+ Gold certification (e.g., Corsair RM750x).

Compatibility:

- PCIe 3.0 x16 (backward compatible with PCIe 4.0/5.0).

- Recommended for use with AMD Ryzen Threadripper or Intel Xeon processors to avoid bottlenecks.

Drivers: Only professional versions (AMD Pro Software). Gaming optimizations are absent.


8. Pros and Cons

Pros:

- Large memory capacity for complex tasks.

- Passive cooling = zero noise.

- Support for multi-monitor configurations.

Cons:

- High power consumption.

- Outdated architecture.

- Weak drivers for modern games.


9. Final Conclusion: Who is the FirePro S10000 for?

This graphics card is a niche solution for:

- Corporate users upgrading workstation fleets on a budget.

- Engineers and designers working with legacy software optimized for OpenCL and GCN.

- Enthusiasts building quiet servers for distributed computing.

For gaming, modern render farms, or AI tasks, the FirePro S10000 is not suitable. Its strength lies in stability and specialization rather than versatility. Priced between $1,200 and $1,500 (new supplies), it serves as a tool for those who value "price/reliability" over speed.

Basic

Label Name
AMD
Platform
Desktop
Launch Date
March 2014
Model Name
FirePro S10000 Passive 12GB
Generation
FirePro
Base Clock
825MHz
Boost Clock
950MHz
Bus Interface
PCIe 3.0 x16
Transistors
4,313 million
Compute Units
28
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
112
Foundry
TSMC
Process Size
28 nm
Architecture
GCN 1.0

Memory Specifications

Memory Size
6GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
384bit
Memory Clock
1250MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
240.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
30.40 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
106.4 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
851.2 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
3.337 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
1792
L1 Cache
16 KB (per CU)
L2 Cache
768KB
TDP
375W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.2
OpenCL Version
1.2
OpenGL
4.6
DirectX
12 (11_1)
Power Connectors
2x 8-pin
Shader Model
5.1
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
32
Suggested PSU
750W

Benchmarks

FP32 (float)
Score
3.337 TFLOPS

Compared to Other GPU

FP32 (float) / TFLOPS
3.583 +7.4%
3.249 -2.6%