NVIDIA GeForce RTX 5090
vs
AMD Radeon AI PRO R9700

vs
NVIDIA GeForce RTX 5090 vs AMD Radeon AI PRO R9700 graphics card comparison

GPU Comparison Result

NVIDIA GeForce RTX 5090 vs AMD Radeon AI PRO R9700: Same 32 GB, Different Use Cases

The NVIDIA GeForce RTX 5090 and AMD Radeon AI PRO R9700 both feature 32 GB of video memory, but they can only be considered direct competitors in a limited sense. The RTX 5090 is designed for maximum performance in gaming, rendering, and CUDA applications. The Radeon AI PRO R9700, on the other hand, is primarily aimed at professional workstations, local AI, and multi-GPU configurations.

Therefore, the choice between them should not be based solely on memory capacity, but rather on software platform, power consumption, and type of workload.

Key Differences

Feature GeForce RTX 5090 Radeon AI PRO R9700
Architecture NVIDIA Blackwell AMD RDNA 4
Video Memory 32 GB GDDR7 32 GB GDDR6
Memory Bus 512 bits 256 bits
Bandwidth 1792 GB/s 640 GB/s
Power Consumption 575 W 300 W
Recommended PSU 1000 W 750 W
Software Platform CUDA, TensorRT, OptiX ROCm
Primary Use Case Gaming, rendering, AI AI and workstations

The number of CUDA cores in NVIDIA and stream processors in AMD cannot be directly compared, as architectures utilize different execution units. More crucial are the differences in memory, power consumption, drivers, and supported software.

RTX 5090 Is Significantly Stronger in Gaming

For a gaming PC, this is an unequal comparison. The RTX 5090 was created as a flagship gaming card, while the R9700 is geared towards professional drivers and compute workloads.

The RTX 5090 is better suited for 4K, ray tracing, path tracing, and heavy graphics modifications. Additional advantages come from DLSS 4, frame generation, and ray reconstruction. In games with high load on RT cores, NVIDIA's advantage is especially noticeable.

The Radeon AI PRO R9700 supports modern gaming technologies from AMD, but its design, cooling, and driver profile are not aimed at maximizing FPS. It can run games, but purchasing it specifically for a gaming PC is not practical.

Equal Memory Does Not Mean Equal Speed

Both cards allow working with large scenes, textures, neural network models, and large LLM contexts. In terms of video memory, they are equal: both offer 32 GB.

The difference lies in bandwidth. The RTX 5090 uses GDDR7, has a 512-bit bus, and provides nearly 1.8 TB/s. The R9700 is equipped with GDDR6 with a 256-bit bus and a speed of about 640 GB/s.

In workloads sensitive to data transfer, the RTX 5090's memory subsystem is significantly less likely to become a bottleneck. This is crucial in rendering, video processing, image generation, and some computational tasks.

At the same time, the equal amount of VRAM means that a model or scene that is too large will not fit on either card. The RTX 5090 transfers data faster but does not provide more memory.

CUDA vs ROCm

For professional work, software compatibility often becomes a more significant factor than hardware power.

The RTX 5090 gains access to CUDA, TensorRT, and OptiX. These technologies are widely used in Blender, generative AI, scientific libraries, video editors, and 3D graphics applications. Many programs are optimized for NVIDIA and run without additional configuration.

The Radeon AI PRO R9700 operates with ROCm. The platform supports popular AI frameworks, but compatibility must be checked for each project separately. Some tools require Linux, special builds, or manual configuration.

If the workflow is already built around CUDA, switching to the R9700 is unlikely to be justified. In a ROCm-compatible environment, the AMD card is significantly more appealing due to its 32 GB of memory, moderate power consumption, and professional positioning.

What Professional Radeon Offers

The Radeon AI PRO R9700 differs from a standard gaming card not only in name. Its advantages are tied to operation in workstations:

  • Professional drivers;
  • Certification for specialized software;
  • Orientation towards long compute workloads;
  • ECC support in compatible configurations;
  • Dual-slot design with turbine cooling.

Such a cooling system may be louder than a typical open cooler, but it exhausts heated air outside the case. This is especially important when installing two or three accelerators close together.

Most versions of the RTX 5090 occupy three or four slots and dissipate heat within the case. For a single card, this is not an issue, but building a tight multi-GPU system becomes significantly more challenging.

Power Consumption Changes System Requirements

The RTX 5090 consumes up to 575 W, while the R9700 operates around 300 W. The difference is almost twofold.

In a home computer, this means a more powerful power supply, a larger case, and increased cooling requirements. In a workstation with multiple accelerators, power consumption becomes one of the main limitations.

Two R9700 cards require about 600 W just for the GPUs. A pair of RTX 5090s would approach 1150 W, not including the CPU and other components. This is why AMD is more practical in systems where installation density is more important than maximum GPU speed.

Which Graphics Card to Choose

GeForce RTX 5090 is better suited for:

  • 4K gaming and ray tracing;
  • Blender, CUDA, and OptiX;
  • Image and video generation;
  • Editing, streaming, and encoding;
  • Maximum performance with a single graphics card.

Radeon AI PRO R9700 should be considered for:

  • Projects with verified ROCm support;
  • Local execution of models within 32 GB;
  • Professional applications;
  • Dual and triple card workstations;
  • Systems with power density and installation constraints.

Conclusion

The RTX 5090 is the choice for maximum speed, gaming, rendering, and the CUDA software ecosystem. The Radeon AI PRO R9700 is better for ROCm-compatible workstations, particularly multi-GPU ones.

With the same 32 GB, these models address different tasks: NVIDIA offers higher performance per card, while AMD provides more reasonable power consumption, professional drivers, and convenient design for dense configurations.

Advantages

  • More Shading Units: 20480 (20480 vs 4096)
  • Higher Boost Clock: 2920 MHz (2520 MHz vs 2920 MHz)
  • Larger Memory Size: 32GB (28GB vs 32GB)
  • Higher Bandwidth: 644.6GB/s (280.0GB/s vs 644.6GB/s)
  • Newer Launch Date: July 2025 (January 2025 vs July 2025)

Basic

NVIDIA
Label Name
AMD
January 2025
Launch Date
July 2025
Desktop
Platform
Desktop
GeForce RTX 5090
Model Name
Radeon AI PRO R9700
GeForce 50
Generation
Radeon Pro Navi
2235 MHz
Base Clock
1660 MHz
2520 MHz
Boost Clock
2920 MHz
PCIe 5.0 x16
Bus Interface
PCIe 5.0 x16
Unknown
Transistors
53.9 billion
160
RT Cores
64
-
Compute Units
64
640
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
128
640
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
256
TSMC
Foundry
TSMC
-
Process Size
4 nm
Blackwell 2.0
Architecture
RDNA 4.0

Memory Specifications

28GB
Memory Size
32GB
GDDR7
Memory Type
GDDR6
448bit
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
2500 MHz
Memory Clock
2518 MHz
280.0GB/s
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
644.6GB/s

Display and Media

1x HDMI 2.1
3x DisplayPort 1.4a
Outputs
4x DisplayPort 2.1a

Theoretical Performance

483.8 GPixel/s
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
373.8 GPixel/s
1613 GTexel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
747.5 GTexel/s
103.2 TFLOPS
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
95.68 TFLOPS
1.613 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1495 GFLOPS
101.136 TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
48.797 TFLOPS

Miscellaneous

160
SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
-
20480
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
4096
128 KB (per SM)
L1 Cache
-
88 MB
L2 Cache
8 MB
500W
TDP
300W
1.3
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
3.0
OpenCL Version
2.2
4.6
OpenGL
4.6
9.1
CUDA
-
12 Ultimate (12_2)
DirectX
12 Ultimate (12_2)
1x 16-pin
Power Connectors
1x 16-pin
192
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
128
6.7
Shader Model
6.8
900 W
Suggested PSU
700 W

Benchmarks

FP32 (float) / TFLOPS
GeForce RTX 5090
101.136 +107%
Radeon AI PRO R9700
48.797
3DMark Steel Nomad
GeForce RTX 5090
14544 +107%
Radeon AI PRO R9700
7014
Vulkan
GeForce RTX 5090
366095 +88%
Radeon AI PRO R9700
195059
OpenCL
GeForce RTX 5090
368974 +158%
Radeon AI PRO R9700
142792