NVIDIA GeForce RTX 5060
vs
NVIDIA GeForce RTX 5070

vs
NVIDIA GeForce RTX 5060 vs NVIDIA GeForce RTX 5070 graphics card comparison

GPU Comparison Result

GeForce RTX 5060 vs RTX 5070: Which Graphics Card to Choose for Full HD and 1440p

The GeForce RTX 5060 and RTX 5070 belong to the Blackwell generation but are designed for different gaming scenarios. The RTX 5060 is the entry-level card for Full HD without much memory headroom. The RTX 5070 is significantly more expensive and has higher power requirements, but it is better suited for 1440p, high textures, and ray tracing.

The frequency difference is minimal: 2.50 GHz for the RTX 5060 and 2.51 GHz for the RTX 5070. However, frequency is not the main metric in this comparison. The RTX 5070 has more CUDA cores, a wider memory bus, a larger amount of VRAM, and higher bandwidth. Therefore, it performs more stably in games where the lower card is limited by memory and the 128-bit bus.

Specification GeForce RTX 5060 GeForce RTX 5070
Architecture Blackwell Blackwell
CUDA Cores 3840 6144
Video Memory 8 GB GDDR7 12 GB GDDR7
Memory Bus 128-bit 192-bit
Memory Bandwidth around 448 GB/s around 672 GB/s
AI Performance 614 AI TOPS 988 AI TOPS
RT Performance 58 TFLOPS 94 TFLOPS
Boost Clock 2.50 GHz 2.51 GHz
Power Consumption 145 W 250 W
Recommended PSU 550 W 650 W
Starting Price $299 $549

Gaming Performance

The RTX 5060 is best suited for Full HD. It is appropriate for online games, esports titles, and less demanding AAA games, especially with DLSS. However, it lacks headroom for maximum settings in new heavy titles. By 2026, 8 GB of video memory will be the minimum for a modern gaming card.

The RTX 5070 is significantly stronger in configuration. It has 60% more CUDA cores, a 50% wider memory bus, and 4 GB more VRAM. While it is still not a universal solution for 4K, it performs better at 2560×1440. At this resolution, the RTX 5070 allows for less frequent texture downscaling, less dependency on DLSS Performance modes, and more confidence in enabling ray tracing.

Both models support DLSS 4 and Multi Frame Generation, but these do not replace native performance. Frame generation is useful when the base FPS is already sufficiently high. If the graphics card barely manages the scene, the technology can boost the frame count, but it does not always improve smoothness and responsiveness.

Memory and Bus

GDDR7 gives the RTX 5060 high bandwidth, but the amount of memory remains its main limitation. At Full HD, this is still tolerable if textures and ray tracing are not maxed out. However, at 1440p and in new games with large open worlds, the memory quickly runs out.

The RTX 5070 also does not provide a large supply for the years ahead: 12 GB is not the level of higher-end cards. However, the difference from the RTX 5060 is significant. The additional 4 GB and 192-bit bus are better suited for 1440p, high textures, mods, and heavy graphical modes.

Ray Tracing and DLSS

Both graphics cards support DLSS 4, Ray Reconstruction, Multi Frame Generation, and Reflex 2. However, in terms of ray tracing, the RTX 5070 is significantly stronger: 94 TFLOPS compared to 58 TFLOPS for the RTX 5060.

The RTX 5060 is better considered as a card for regular rendering with occasional ray tracing. You can enable RT, but you will often have to lower settings or use DLSS in a more performance-oriented mode. The RTX 5070 is better suited for games where ray tracing is used as a permanent setting.

Price and Practicality of Upgrade

The RTX 5070 is almost twice the price of the RTX 5060 at launch, but don't expect a twofold increase in FPS in all games. The premium is justified not by itself but only for a specific scenario: a 1440p monitor, high textures, ray tracing, or the desire to lessen the need to lower settings in new projects.

For Full HD, the difference between the cards will be noticeable, but it is not always price-rational. If the game does not hit memory limits and does not require heavy RT, the RTX 5060 may prove to be a more economical purchase. The RTX 5070 excels where the lower card is already forced to lower graphics quality.

Power Consumption and PC Requirements

The RTX 5060 consumes 145 W and requires a power supply of at least 550 W. This is a plus for budget builds, compact cases, and upgrading older computers without a complete platform replacement. The card is easier to cool and fits better in quieter systems.

The RTX 5070 consumes 250 W and requires a power supply of at least 650 W. It needs a case with adequate airflow. The difference in power consumption is significant, so the RTX 5070 is a model with other requirements for power and cooling, not just a slightly accelerated version of the RTX 5060.

Who Should Choose the RTX 5060

The RTX 5060 is recommended for Full HD, online games, popular single-player titles, and builds where price, low power consumption, and simple power supply are important. It is a rational option if there is no need for maximum settings in the heaviest games.

As a long-term option for ultra settings, the card is debatable. The main limiting factor is 8 GB of video memory.

Who Should Choose the RTX 5070

The RTX 5070 is more logically selected for 1440p, high textures, and ray tracing. It is more expensive and consumes more power, but it offers significantly better headroom in GPU, memory, and RT block.

The premium for the RTX 5070 is justified only when transitioning to a heavier scenario: a 1440p monitor, RT, new AAA games, or the desire to delay replacing the graphics card.

Conclusion

The GeForce RTX 5060 is the entry-level card of the Blackwell generation for Full HD. Its strengths are price, DLSS 4, low power consumption, and simple system requirements. Its weak point is the amount of video memory.

The GeForce RTX 5070 is a more serious option for 1440p. It is faster, better suited for ray tracing, has 12 GB of memory, and a wider bus. However, it costs nearly twice as much and requires a more powerful power supply.

If a rational upgrade for Full HD is needed, the RTX 5060 is justified. If the goal is 1440p, high settings, and headroom for new games, the RTX 5070 would be the more appropriate choice.

Advantages

  • Larger Memory Size: 12GB (8GB vs 12GB)
  • Higher Bandwidth: 120.0GB/s (80.00GB/s vs 120.0GB/s)
  • More Shading Units: 6400 (4608 vs 6400)

Basic

NVIDIA
Label Name
NVIDIA
January 2025
Launch Date
January 2025
Desktop
Platform
Desktop
GeForce RTX 5060
Model Name
GeForce RTX 5070
GeForce 50
Generation
GeForce 50
2235 MHz
Base Clock
2235 MHz
2520 MHz
Boost Clock
2520 MHz
PCIe 5.0 x16
Bus Interface
PCIe 5.0 x16
Unknown
Transistors
Unknown
36
RT Cores
50
144
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
200
144
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
200
TSMC
Foundry
TSMC
Blackwell 2.0
Architecture
Blackwell 2.0

Memory Specifications

8GB
Memory Size
12GB
GDDR7
Memory Type
GDDR7
128bit
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
192bit
2500 MHz
Memory Clock
2500 MHz
80.00GB/s
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
120.0GB/s

Display and Media

1x HDMI 2.1
3x DisplayPort 1.4a
Outputs
1x HDMI 2.1
3x DisplayPort 1.4a

Theoretical Performance

121.0 GPixel/s
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
161.3 GPixel/s
362.9 GTexel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
504.0 GTexel/s
23.22 TFLOPS
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
32.26 TFLOPS
362.9 GFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
504.0 GFLOPS
22.756 TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
31.615 TFLOPS

Miscellaneous

36
SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
50
4608
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
6400
128 KB (per SM)
L1 Cache
128 KB (per SM)
32 MB
L2 Cache
40 MB
170W
TDP
220W
1.3
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
3.0
OpenCL Version
3.0
4.6
OpenGL
4.6
9.1
CUDA
9.1
12 Ultimate (12_2)
DirectX
12 Ultimate (12_2)
1x 16-pin
Power Connectors
1x 16-pin
48
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
64
6.7
Shader Model
6.7
450 W
Suggested PSU
550 W

Benchmarks

FP32 (float) / TFLOPS
GeForce RTX 5060
22.756
GeForce RTX 5070
31.615 +39%
3DMark Steel Nomad
GeForce RTX 5060
3170
GeForce RTX 5070
5300 +67%
Blender
GeForce RTX 5060
3614.9
GeForce RTX 5070
6225.46 +72%
Vulkan
GeForce RTX 5060
120050
GeForce RTX 5070
181073 +51%
OpenCL
GeForce RTX 5060
125065
GeForce RTX 5070
186397 +49%