NVIDIA GeForce RTX 3060 12 GB GA104
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NVIDIA GeForce RTX 5060 Ti 8 GB

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NVIDIA GeForce RTX 3060 12 GB GA104 vs NVIDIA GeForce RTX 5060 Ti 8 GB graphics card comparison

GPU Comparison Result

GeForce RTX 3060 12 GB GA104 vs. RTX 5060 Ti 8 GB: Speed vs. Memory Capacity

The RTX 5060 Ti is noticeably faster than the RTX 3060 in gaming, ray tracing, and most computational tasks. However, this upgrade reduces the video memory from 12 GB to 8 GB. For 1080p resolution, this is typically not critical, but at 1440p, in demanding games and work applications, this limitation may become apparent.

The RTX 3060 version on the GA104 die requires further clarification. The larger chip was also used in higher-end models of the series; however, in this case, most of the computing blocks are disabled. In terms of the number of CUDA cores, clock speeds, and gaming performance, the model remains a regular RTX 3060 and not a hidden RTX 3060 Ti.

Key Difference RTX 3060 12 GB GA104 RTX 5060 Ti 8 GB
Video Memory 12 GB GDDR6 8 GB GDDR7
Memory Bus 192-bit 128-bit
Bandwidth 360 GB/s around 448 GB/s
PCIe Interface 4.0 x16 5.0 x8
Power Consumption 170 W 180 W
Frame Generation No DLSS Multi Frame Generation

RTX 5060 Ti Significantly Faster in Games

In most modern titles, the RTX 5060 Ti confidently outpaces the RTX 3060 in both conventional rasterization and when ray tracing is enabled. The new architecture, higher clock speeds, and more powerful compute blocks allow it to often utilize high settings without resorting to aggressive scaling modes.

At 1080p, the RTX 5060 Ti is better suited for high refresh rate monitors. At 1440p, it also maintains a noticeable advantage, though the demand for video memory increases.

The limitations of the Ampere architecture are particularly noticeable when ray tracing is involved. The RTX 3060 supports RT effects, but enabling them often leads to a significant drop in frame rates. The RTX 5060 Ti handles such workloads much better and gains an additional advantage from modern DLSS versions.

The GA104 die doesn't change the balance of power. The RTX 3060 has the same number of CUDA cores as the version on the GA106, so the larger physical chip does not provide a significant boost in gaming performance.

Eight Gigabytes Limit the Capabilities of the New Card

In terms of computational performance, the RTX 3060 cannot compete with the RTX 5060 Ti. However, the 12 GB of memory allows the older model to encounter video buffer overflow less frequently.

In most games, at 1080p, eight gigabytes is still sufficient. The risk of limitations increases when combining several factors:

  • 1440p resolution or higher;
  • Maximum texture quality;
  • Ray tracing;
  • Heavy modifications;
  • Background applications using GPU resources.

Memory shortages do not always immediately reflect on average FPS. Initially, there may be delays when moving through a location, late texture loading, and unstable frame times. Sometimes texture quality has to be reduced, even though the RTX 5060 Ti still has enough computational headroom.

This highlights the main paradox of the comparison: the RTX 5060 Ti can deliver significantly more frames, but in certain games, it offers less freedom in choosing texture settings.

The RTX 3060 with 12 GB is less likely to face such limitations. However, the large video buffer does not compensate for the relatively weak GPU. The card can hold heavier textures but is not always capable of processing the rest of the graphics at a comfortable frame rate.

DLSS Increases the Lead of the RTX 5060 Ti

The RTX 3060 supports DLSS Super Resolution and continues to benefit from modern scaling models. Hardware frame generation is not available to it.

The RTX 5060 Ti supports DLSS 4 and Multi Frame Generation. In compatible games, this technology allows for a smoother image, especially with ray tracing enabled.

However, frame generation does not replace actual performance. If the base frame rate is too low, input lag will still be noticeable. The technology is most effective when the game already delivers an acceptable FPS without interpolation.

The RTX 5060 Ti also features a more modern media block and hardware AV1 encoding, making it better suited for recording gameplay, streaming, and video processing.

Where the RTX 3060 Remains More Useful

In gaming, the RTX 5060 Ti is almost always faster. In work applications, the outcome may depend on whether the project fits into the available video memory.

The RTX 3060 may prove to be more practical for tasks that require more than 8 GB of VRAM:

  • Running local machine learning models;
  • Rendering heavy scenes;
  • Working with large textures;
  • Some Blender projects;
  • Computations where the entire dataset must reside in video memory.

If the task fits within 8 GB, the RTX 5060 Ti will usually complete it faster. However, if 10-12 GB is required, the project will need to be simplified or parts of the data moved to system memory, which drastically reduces speed.

Thus, for work tasks, the amount of VRAM is sometimes more important than the generational differences in architecture.

Power Consumption Is Nearly Identical

The RTX 3060 consumes about 170 W, while the RTX 5060 Ti consumes around 180 W. With similar loads on the power supply, the new model provides significantly higher performance.

For both graphics cards, a quality power supply of 550-600 W is usually sufficient. Actual requirements depend on the CPU, factory overclocking, and the specific card implementation.

The RTX 5060 Ti uses a PCIe 5.0 x8 interface, whereas the RTX 3060 connects via PCIe 4.0 x16. On a platform with PCIe 4.0, the difference is usually minimal. In PCIe 3.0 x8 mode, losses may become more noticeable, especially if the game exceeds 8 GB of video memory and starts to access system memory more actively.

Should You Upgrade from RTX 3060 to RTX 5060 Ti 8 GB?

Such an upgrade will provide a noticeable boost in gaming performance even without frame generation. The RTX 5060 Ti is better suited for 1080p with high refresh rates, performs more confidently at 1440p, and is significantly faster in ray tracing.

The main compromise is the reduction in video memory from 12 GB to 8 GB. In most games, this does not negate the speed gain, but it reduces headroom for future projects and requires more careful texture quality selection.

Choose the RTX 5060 Ti 8 GB if:

  • The primary goal is high gaming performance;
  • You are using 1080p or 1440p resolution without maximum textures in all games;
  • Ray tracing, DLSS 4, and frame generation are important;
  • Work tasks do not require more than 8 GB of VRAM.

The RTX 3060 12 GB Makes Sense if:

  • It is already installed and its performance is currently sufficient;
  • The card is being offered at a low price on the secondary market;
  • Memory capacity is more important than GPU speed;
  • Projects, models, or scenes exceed 8 GB in size.

Conclusion

The RTX 5060 Ti 8 GB is significantly faster than the RTX 3060 12 GB GA104 and provides a noticeable performance increase in modern games. It handles ray tracing better, supports frame generation, and, with nearly identical power consumption, belongs to a higher speed class.

The RTX 3060 only offers a larger amount of video memory. This advantage is important in some games and work applications, but it does not make the older card comparable in overall performance. The GA104 die also does not provide it with a significant edge over the standard RTX 3060 version.

For playing at 1080p, the RTX 5060 Ti 8 GB appears compelling. For 1440p and purchasing with plans for several years, the 16 GB version better matches the GPU's capabilities and avoids forcing a choice between high frame rates and texture quality.

Advantages

  • Higher Boost Clock: 2497 MHz (1777MHz vs 2497 MHz)
  • Higher Bandwidth: 448.0GB/s (360.0 GB/s vs 448.0GB/s)
  • More Shading Units: 4608 (3584 vs 4608)
  • Newer Launch Date: March 2025 (September 2021 vs March 2025)

Basic

NVIDIA
Label Name
NVIDIA
September 2021
Launch Date
March 2025
Desktop
Platform
Desktop
GeForce RTX 3060 12 GB GA104
Model Name
GeForce RTX 5060 Ti 8 GB
GeForce 30
Generation
GeForce 50
1320MHz
Base Clock
2280 MHz
1777MHz
Boost Clock
2497 MHz
PCIe 4.0 x16
Bus Interface
PCIe 5.0 x16
17,400 million
Transistors
Unknown
28
RT Cores
36
112
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
144
112
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
144
Samsung
Foundry
TSMC
8 nm
Process Size
5 nm
Ampere
Architecture
Blackwell 2.0

Memory Specifications

12GB
Memory Size
8GB
GDDR6
Memory Type
GDDR7
192bit
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
1875MHz
Memory Clock
1750 MHz
360.0 GB/s
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
448.0GB/s

Display and Media

1x HDMI 2.1
3x DisplayPort 1.4a
Outputs
1x HDMI 2.1b
3x DisplayPort 2.1b

Theoretical Performance

113.7 GPixel/s
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
119.9 GPixel/s
199.0 GTexel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
359.6 GTexel/s
12.74 TFLOPS
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
23.01 TFLOPS
199.0 GFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
359.6 GFLOPS
12.485 TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
23.47 TFLOPS

Miscellaneous

28
SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
36
3584
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
4608
128 KB (per SM)
L1 Cache
128 KB (per SM)
3MB
L2 Cache
32 MB
170W
TDP
180W
1.3
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.4
3.0
OpenCL Version
3.0
4.6
OpenGL
4.6
8.6
CUDA
10.1
12 Ultimate (12_2)
DirectX
12 Ultimate (12_2)
1x 12-pin
Power Connectors
1x 16-pin
64
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
48
6.7
Shader Model
6.8
450W
Suggested PSU
450 W

Benchmarks

FP32 (float) / TFLOPS
GeForce RTX 3060 12 GB GA104
12.485
GeForce RTX 5060 Ti 8 GB
23.47 +88%