Intel Arc Pro B70
vs
NVIDIA GeForce RTX 3090

vs
Intel Arc Pro B70 vs NVIDIA GeForce RTX 3090 graphics card comparison

GPU Comparison Result

Intel Arc Pro B70 vs NVIDIA GeForce RTX 3090: 32 GB and ECC vs CUDA and High Power

The Intel Arc Pro B70 offers 32 GB of memory, ECC support, and a power consumption of 230 W. The GeForce RTX 3090 is limited to 24 GB and requires around 350 W, but is noticeably faster in FP32, has a wider memory bus, and relies on a mature CUDA ecosystem.

Thus, Intel's new professional card does not automatically replace NVIDIA's old flagship. The Arc Pro B70 is more interesting where the amount of video memory, reliability, and efficiency are critical. The RTX 3090 remains stronger in rendering, gaming, and most computational applications that are already optimized for NVIDIA.

Key Differences

Specification Intel Arc Pro B70 NVIDIA GeForce RTX 3090
Architecture Xe2 Battlemage Ampere
Video Memory 32 GB GDDR6 24 GB GDDR6X
ECC Supported No
Memory Bandwidth 608 GB/s 936 GB/s
FP32 Performance about 22.9 TFLOPS about 35.6 TFLOPS
Power Consumption 230 W 350 W
Interface PCIe 5.0 x16 PCIe 4.0 x16
AV1 Encoding Yes No
Primary Use Workstations, AI, CAD Gaming, CUDA, rendering

The number of compute units cannot be directly compared: Intel and NVIDIA use different architectures and counting principles. In practice, the amount of memory, its bandwidth, driver quality, and support for specific software are more important.

RTX 3090 is Noticeably Faster in FP32

In terms of peak FP32 performance, the RTX 3090 outpaces the Arc Pro B70 by about 55%. NVIDIA's memory bandwidth is also higher by more than 1.5 times: 936 vs. 608 GB/s.

The advantage is especially noticeable in tasks that leverage CUDA, OptiX, and high memory speeds:

  • GPU rendering;
  • scientific computing;
  • processing large data sets;
  • training and inference of models via CUDA;
  • applications optimized for NVIDIA.

In Blender, OctaneRender, and other popular GPU renderers, the RTX 3090 remains a more predictable accelerator. The age of the card here is secondary: a mature software environment is often more important than a newer architecture.

32 GB of Memory - The Main Argument for Arc Pro B70

The Arc Pro B70 has 8 GB more video memory. The difference becomes crucial when a model, scene, or engineering project does not fit within 24 GB.

The additional capacity is beneficial for:

  • large language models;
  • complex CAD projects;
  • heavy scenes with detailed geometry;
  • high-resolution textures;
  • working with multiple models simultaneously.

If a task exceeds the RTX 3090's limit, its advantage in computational power loses significance. One has to offload some data to system memory, reduce the model, or lower the quality of the scene.

The B70 also supports ECC. This is not significant for gaming, but in long computations, error correction enhances reliability. The RTX 3090 remains a consumer card and does not offer full ECC support.

Power Consumption and Cooling

The Arc Pro B70 is rated for 230 W, while the RTX 3090 is around 350 W. The difference of 120 W simplifies cooling, lowers power supply requirements, and makes Intel more convenient for dense workstations.

In configurations with multiple accelerators, the gap becomes even more noticeable. Three Arc Pro B70s consume about 690 W-almost as much as two RTX 3090s which sum to 700 W. Meanwhile, the Intel system gains 96 GB of video memory compared to 48 GB from a pair of NVIDIA cards.

The RTX 3090 requires a spacious case and powerful cooling. In the secondary market, there is an additional risk: many units may have been under heavy load for years.

Artificial Intelligence: Memory vs Ecosystem

Peak INT8 metrics do not fully represent AI speed. The outcome depends on model format, computation precision, framework, available optimizations, and support for individual operators.

The Arc Pro B70 is aimed at OpenVINO, oneAPI, and Intel Extension for PyTorch. It is particularly interesting for local inference and models that require more than 24 GB of memory.

The RTX 3090 gains an advantage through CUDA. Most popular machine learning tools are first optimized for NVIDIA, so the setup is usually easier, and performance is more predictable.

The practical choice looks like this:

  • RTX 3090 is better for ready-made CUDA projects;
  • Arc Pro B70 is more cost-effective for models requiring more than 24 GB VRAM;
  • B70 is stronger in prolonged inference when ECC and power efficiency are important;
  • RTX 3090 is preferable where the program lacks a mature backend for Intel.

Rendering and Professional Software

The RTX 3090 remains stronger in rendering due to CUDA, OptiX, high FP32 performance, and fast GDDR6X memory. In most popular engines, it is faster and requires less experimentation with settings.

The professional status of the Arc Pro B70 does not guarantee an advantage on its own. It is important only in applications where the Intel driver is certified, and the software is well-optimized for Arc.

The B70 makes sense for engineering packages, workstations, and projects needing 32 GB, ECC, or several relatively economical accelerators. For maximum rendering speed, the RTX 3090 remains preferable.

Gaming and Video Processing

In gaming, the RTX 3090 has a clear advantage. It was created as a flagship GeForce, supports DLSS, and has more mature gaming drivers. The Arc Pro B70 can run games, but this is not its primary specialization.

In video processing, the Intel card is more functional. It supports hardware encoding and decoding for AV1, HEVC, H.264, and VP9. The RTX 3090 can decode AV1 but is not equipped with a hardware AV1 encoder.

For transcoding, streaming, and exporting modern video, the Arc Pro B70 offers a more up-to-date media block.

What to Choose

Intel Arc Pro B70 is better suited if you need:

  • 32 GB of video memory;
  • ECC support;
  • AV1 hardware encoding;
  • moderate power consumption;
  • operation through OpenVINO or oneAPI;
  • a system with multiple accelerators.

GeForce RTX 3090 is preferable if you value:

  • CUDA and OptiX;
  • high FP32 performance;
  • fast memory;
  • Blender and popular GPU renderers;
  • gaming;
  • wide compatibility with existing software.

Conclusion

The GeForce RTX 3090 remains faster in rendering, gaming, and most CUDA applications. Its strengths are high computing power, memory bandwidth, and a mature software ecosystem.

The Intel Arc Pro B70 meets different requirements. It offers 32 GB of memory, ECC, AV1 encoding, and 120 W lower power consumption. This makes it more practical for large models, engineering projects, prolonged inference, and multi-card systems.

The choice is determined not only by speed and memory volume. The main question is whether the used software supports Intel as well as it does NVIDIA. For CUDA, OptiX, and gaming, the RTX 3090 is a wiser choice. For tasks that feel cramped in 24 GB or require ECC and efficiency, the Arc Pro B70 looks more convincing.

Advantages

  • Higher Boost Clock: 2800 MHz (2800 MHz vs 1695MHz)
  • Larger Memory Size: 32GB (32GB vs 24GB)
  • Newer Launch Date: March 2026 (March 2026 vs September 2020)
  • Higher Bandwidth: 936.2 GB/s (608.0GB/s vs 936.2 GB/s)
  • More Shading Units: 10496 (4096 vs 10496)

Basic

Intel
Label Name
NVIDIA
March 2026
Launch Date
September 2020
Desktop
Platform
Desktop
Arc Pro B70
Model Name
GeForce RTX 3090
Battlemage
Generation
GeForce 30
2280 MHz
Base Clock
1395MHz
2800 MHz
Boost Clock
1695MHz
PCIe 5.0 x16
Bus Interface
PCIe 4.0 x16
Unknown
Transistors
28,300 million
32
RT Cores
82
-
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
328
256
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
328
TSMC
Foundry
Samsung
5 nm
Process Size
8 nm
Xe2-HPG
Architecture
Ampere

Memory Specifications

32GB
Memory Size
24GB
GDDR6
Memory Type
GDDR6X
256bit
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
384bit
2375 MHz
Memory Clock
1219MHz
608.0GB/s
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
936.2 GB/s

Display and Media

1x HDMI 2.1a
3x DisplayPort 2.1
Outputs
1x HDMI 2.1
3x DisplayPort 1.4a

Theoretical Performance

358.4 GPixel/s
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
189.8 GPixel/s
716.8 GTexel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
556.0 GTexel/s
45.88 TFLOPS
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
35.58 TFLOPS
2.867 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
556.0 GFLOPS
23.399 TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
34.868 TFLOPS

Miscellaneous

-
SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
82
4096
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
10496
-
L1 Cache
128 KB (per SM)
16 MB
L2 Cache
6MB
230W
TDP
350W
1.4
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
3.0
OpenCL Version
3.0
4.6
OpenGL
4.6
-
CUDA
8.6
12 Ultimate (12_2)
DirectX
12 Ultimate (12_2)
1x 8-pin
Power Connectors
1x 12-pin
128
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
112
6.6
Shader Model
6.6
550 W
Suggested PSU
750W

Benchmarks

FP32 (float) / TFLOPS
Arc Pro B70
23.399
GeForce RTX 3090
34.868 +49%
Blender
Arc Pro B70
2503.28
GeForce RTX 3090
5266.54 +110%