AMD Radeon RX 7800M
vs
AMD Radeon RX 7600M XT

vs

GPU Comparison Result

Below are the results of a comparison of AMD Radeon RX 7800M and AMD Radeon RX 7600M XT video cards based on key performance characteristics, as well as power consumption and much more.

Advantages

  • Larger Memory Size: 12GB (12GB vs 8GB)
  • Higher Bandwidth: 432GB/s (432GB/s vs 288.0 GB/s)
  • More Shading Units: 3840 (3840 vs 2048)
  • Newer Launch Date: September 2024 (September 2024 vs January 2023)
  • Higher Boost Clock: 2608MHz (2145 MHz vs 2608MHz)

Basic

AMD
Label Name
AMD
September 2024
Launch Date
January 2023
Mobile
Platform
Mobile
Radeon RX 7800M
Model Name
Radeon RX 7600M XT
Navi Mobile
Generation
Navi Mobile
1825 MHz
Base Clock
1437MHz
2145 MHz
Boost Clock
2608MHz
PCIe 4.0 x16
Bus Interface
PCIe 4.0 x16
28.1 billion
Transistors
13,300 million
60
RT Cores
32
60
Compute Units
32
240
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
128
TSMC
Foundry
TSMC
5 nm
Process Size
6 nm
RDNA 3.0
Architecture
RDNA 3.0

Memory Specifications

12GB
Memory Size
8GB
GDDR6
Memory Type
GDDR6
192bit
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
2250 MHz
Memory Clock
2250MHz
432GB/s
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
288.0 GB/s

Display and Media

Portable Device Dependent
Outputs
Portable Device Dependent

Theoretical Performance

401.3 GPixel/s
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
166.9 GPixel/s
560.4 GTexel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
333.8 GTexel/s
71.73 TFLOPS
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
42.73 TFLOPS
1121 GFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
667.6 GFLOPS
36.587 TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
20.933 TFLOPS

Miscellaneous

3840
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2048
256 KB per Array
L1 Cache
128 KB per Array
6 MB
L2 Cache
2MB
180W
TDP
120W
1.3
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
2.2
OpenCL Version
2.2
4.6
OpenGL
4.6
12 Ultimate (12_2)
DirectX
12 Ultimate (12_2)
None
Power Connectors
None
96
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
64
6.7
Shader Model
6.7

Benchmarks

FP32 (float) / TFLOPS
Radeon RX 7800M
36.587 +75%
Radeon RX 7600M XT
20.933
3DMark Steel Nomad
Radeon RX 7800M
3010 +44%
Radeon RX 7600M XT
2088
Vulkan
Radeon RX 7800M
126518 +60%
Radeon RX 7600M XT
79178
OpenCL
Radeon RX 7800M
109617 +58%
Radeon RX 7600M XT
69550