AMD Radeon RX 6600 XT
vs
NVIDIA GeForce GTX 1070 Mobile

vs

GPU Comparison Result

Below are the results of a comparison of AMD Radeon RX 6600 XT and NVIDIA GeForce GTX 1070 Mobile video cards based on key performance characteristics, as well as power consumption and much more.

Advantages

  • Higher Boost Clock: 2589MHz (2589MHz vs 1645MHz)
  • Newer Launch Date: July 2021 (July 2021 vs August 2016)
  • Higher Bandwidth: 256.3 GB/s (256.0 GB/s vs 256.3 GB/s)

Basic

AMD
Label Name
NVIDIA
July 2021
Launch Date
August 2016
Desktop
Platform
Mobile
Radeon RX 6600 XT
Model Name
GeForce GTX 1070 Mobile
Navi II
Generation
GeForce 10 Mobile
1968MHz
Base Clock
1442MHz
2589MHz
Boost Clock
1645MHz
PCIe 4.0 x8
Bus Interface
PCIe 3.0 x16
11,060 million
Transistors
7,200 million
32
RT Cores
-
32
Compute Units
-
128
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
128
TSMC
Foundry
TSMC
7 nm
Process Size
16 nm
RDNA 2.0
Architecture
Pascal

Memory Specifications

8GB
Memory Size
8GB
GDDR6
Memory Type
GDDR5
128bit
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
2000MHz
Memory Clock
2002MHz
256.0 GB/s
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
256.3 GB/s

Display and Media

1x HDMI 2.1
3x DisplayPort 1.4a
Outputs
No outputs

Theoretical Performance

165.7 GPixel/s
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
105.3 GPixel/s
331.4 GTexel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
210.6 GTexel/s
21.21 TFLOPS
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
105.3 GFLOPS
662.8 GFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
210.6 GFLOPS
10.812 TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
6.873 TFLOPS

Miscellaneous

-
SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
16
2048
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2048
128 KB per Array
L1 Cache
48 KB (per SM)
2MB
L2 Cache
2MB
160W
TDP
120W
1.3
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
2.1
OpenCL Version
3.0
4.6
OpenGL
4.6
-
CUDA
6.1
12 Ultimate (12_2)
DirectX
12 (12_1)
1x 8-pin
Power Connectors
None
64
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
64
6.7
Shader Model
6.4
450W
Suggested PSU
-

Benchmarks

FP32 (float) / TFLOPS
Radeon RX 6600 XT
10.812 +57%
GeForce GTX 1070 Mobile
6.873
3DMark Time Spy
Radeon RX 6600 XT
9840 +74%
GeForce GTX 1070 Mobile
5650