AMD Radeon Instinct MI308X
vs
NVIDIA H200 NVL

vs

GPU Comparison Result

Below are the results of a comparison of AMD Radeon Instinct MI308X and NVIDIA H200 NVL video cards based on key performance characteristics, as well as power consumption and much more.

Advantages

  • Higher Boost Clock: 2100 MHz (2100 MHz vs 1785 MHz)
  • Larger Memory Size: 192GB (192GB vs 141GB)
  • Higher Bandwidth: 10.3TB/s (10.3TB/s vs 3.36TB/s)
  • More Shading Units: 19456 (19456 vs 16896)
  • Newer Launch Date: November 2024 (December 2023 vs November 2024)

Basic

AMD
Label Name
NVIDIA
December 2023
Launch Date
November 2024
Desktop
Platform
Desktop
Radeon Instinct MI308X
Model Name
H200 NVL
Radeon Instinct
Generation
Tesla Hopper(Hxx)
1000 MHz
Base Clock
1365 MHz
2100 MHz
Boost Clock
1785 MHz
PCIe 5.0 x16
Bus Interface
PCIe 5.0 x16
153 billion
Transistors
80 billion
304
Compute Units
-
1216
Tensor Cores
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
528
1216
TMUs
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
528
TSMC
Foundry
TSMC
5 nm
Process Size
5 nm
CDNA 3.0
Architecture
Hopper

Memory Specifications

192GB
Memory Size
141GB
HBM3
Memory Type
HBM3e
8192bit
Memory Bus
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
5120bit
2525 MHz
Memory Clock
1313 MHz
10.3TB/s
Bandwidth
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
3.36TB/s

Display and Media

No outputs
Outputs
No outputs

Theoretical Performance

-
Pixel Rate
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
42.84 GPixel/s
2554 GTexel/s
Texture Rate
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
942.5 GTexel/s
653.7 TFLOPS
FP16 (half)
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
241.3 TFLOPS
81.72 TFLOPS
FP64 (double)
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
30.16 TFLOPS
83.354 TFLOPS
FP32 (float)
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
59.114 TFLOPS

Miscellaneous

-
SM Count
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
132
19456
Shading Units
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
16896
16 KB (per CU)
L1 Cache
256 KB (per SM)
16 MB
L2 Cache
50 MB
750W
TDP
600W
3.0
OpenCL Version
3.0
-
CUDA
9.0
None
Power Connectors
8-pin EPS
-
ROPs
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
24
1150 W
Suggested PSU
1000 W

Benchmarks

FP32 (float) / TFLOPS
Radeon Instinct MI308X
83.354 +41%
H200 NVL
59.114