AMD Radeon 780M
vs
NVIDIA GeForce GTX 1650 Mobile

vs
AMD Radeon 780M vs NVIDIA GeForce GTX 1650 Mobile graphics card comparison

GPU Comparison Result

AMD Radeon 780M vs GeForce GTX 1650 Mobile: GTX is faster, but laptops with it are already outdated

The GeForce GTX 1650 Mobile remains about 25-30% faster than the Radeon 780M. However, by 2026, just having higher FPS is no longer enough to make a choice. The Radeon 780M is still found in modern laptops, while the GTX 1650 Mobile is primarily found in older models, on the second-hand market, and among stock leftovers.

Main Differences

Radeon 780M GeForce GTX 1650 Mobile
Type Integrated graphics Discrete graphics
Architecture RDNA 3 Turing
Memory System DDR5/LPDDR5X 4 GB dedicated video memory
Main device class Thin and versatile laptops Budget gaming laptops
Strong point Efficiency and compactness Higher gaming performance
Major drawback Strong dependence on memory and power limits Age of the platform and 4 GB VRAM

The GTX 1650 Mobile appeared in gaming laptops back in 2019. The Radeon 780M was released much later, along with the mobile Ryzen 7040, and AMD has continued to use this graphics in newer processors.

In practice, this comparison is between old budget discrete graphics and fast integrated Radeon graphics from the RDNA 3 generation.

Benchmarks in Specific Laptops

The table shows the 3DMark Time Spy Graphics result, not the overall Time Spy score.

GPU Laptop Processor Time Spy Graphics
Radeon 780M Lenovo Yoga Slim 7 14APU G8 Ryzen 7 7840S 2865
Radeon 780M Lenovo Yoga Pro 7 14APH G8 Ryzen 7 7840HS 2808
Radeon 780M Framework Laptop 13.5 Ryzen 7 7840U 2575
GeForce GTX 1650 Mobile ASUS TUF FX505DT-EB73 Ryzen 7 3750H 3568
GeForce GTX 1650 Mobile HP Omen 15-dc1020ng Core i5-9300H 3565
GeForce GTX 1650 Mobile Dell G5 15 5590 Core i5-9300H 3488

In this sample, the Radeon 780M scores an average of about 2750 points, while the GTX 1650 Mobile scores about 3540. The NVIDIA's advantage is around 29%.

The performance of the Radeon 780M is particularly dependent on the specific laptop. Fast LPDDR5X or dual-channel DDR5, high power limits, and effective cooling significantly impact performance.

In a well-optimized laptop, the Radeon 780M can approach the GTX 1650 Max-Q. However, the full GTX 1650 Mobile, which usually operates at around 50W, generally remains faster.

The Difference in Games May Be Greater

In older AAA games, the GTX 1650 Mobile's lead can sometimes be larger than in Time Spy.

For example, in The Witcher 3 at high settings 1080p, laptops with the full GTX 1650 Mobile show around 60 FPS, while the Radeon 780M achieves about 40 FPS.

The 4 GB of dedicated video memory frees the GTX 1650 Mobile from dependence on the memory bandwidth. However, today, the same 4 GB VRAM has become one of the main limitations of this graphics card. In newer games, this amount is often insufficient for high textures and stable performance.

The GTX 1650 lacks RT cores and Tensor cores, so it does not support DLSS. The Radeon 780M does support hardware ray tracing, but its performance is not sufficient to use ray tracing in demanding games without a severe drop in FPS.

What to Buy in 2026

The Radeon 780M is still found in new laptops, including models with Ryzen 7 250 and Ryzen 7 260. These are already systems built on modern processors and platforms.

The GTX 1650 Mobile has virtually disappeared from current lineups. Today, it is mainly found in used gaming laptops, refurbished devices, and leftover stock.

If a Dell G3, ASUS TUF, or a similar laptop with a GTX 1650 Mobile is available on the second-hand market for around €200-300, the additional 25-30% performance may still justify the purchase for older and less demanding games.

But at a price close to that of a modern laptop with a Radeon 780M, this option is no longer cost-effective. The additional FPS comes with an old processor, outdated platform, worn-out battery, and 4 GB VRAM.

Conclusion

The GTX 1650 Mobile is on average about 25-30% faster than the Radeon 780M. In certain older games, the difference may be even more significant.

However, in 2026, this advantage mainly matters in the second-hand market. If an old gaming laptop with a GTX 1650 Mobile costs €200-300, it could still be a worthwhile purchase for older and less demanding games.

At a price close to that of a modern laptop with a Radeon 780M, there's no longer a reason to choose a seven-year-old platform just for additional graphical performance.

In pure performance, the Radeon 780M falls behind the GTX 1650 Mobile. Nonetheless, it demonstrates how close modern integrated graphics have come to budget discrete GPUs from previous years.

Advantages

  • Higher Boost Clock: 2900MHz (2900MHz vs 1515MHz)
  • Newer Launch Date: January 2023 (January 2023 vs April 2020)
  • Larger Memory Size: 4GB (System Shared vs 4GB)
  • Higher Bandwidth: 192.0 GB/s (System Dependent vs 192.0 GB/s)
  • More Shading Units: 1024 (768 vs 1024)

Basic

AMD
Label Name
NVIDIA
January 2023
Launch Date
April 2020
Integrated
Platform
Mobile
Radeon 780M
Model Name
GeForce GTX 1650 Mobile
Navi III IGP
Generation
GeForce 16 Mobile
1500MHz
Base Clock
1380MHz
2900MHz
Boost Clock
1515MHz
PCIe 4.0 x8
Bus Interface
PCIe 3.0 x16
25,390 million
Transistors
4,700 million
12
RT Cores
-
12
Compute Units
-
48
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
64
TSMC
Foundry
TSMC
4 nm
Process Size
12 nm
RDNA 3.0
Architecture
Turing

Memory Specifications

System Shared
Memory Size
4GB
System Shared
Memory Type
GDDR6
System Shared
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
SystemShared
Memory Clock
1500MHz
System Dependent
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
192.0 GB/s

Display and Media

Portable Device Dependent
Outputs
No outputs

Theoretical Performance

92.80 GPixel/s
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
48.48 GPixel/s
139.2 GTexel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
96.96 GTexel/s
17.82 TFLOPS
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
6.205 TFLOPS
556.8 GFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
96.96 GFLOPS
8.731 TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
3.041 TFLOPS

Miscellaneous

-
SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
16
768
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
1024
128 KB per Array
L1 Cache
64 KB (per SM)
2MB
L2 Cache
1024KB
15W
TDP
50W
1.3
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
2.1
OpenCL Version
3.0
4.6
OpenGL
4.6
-
CUDA
7.5
12 Ultimate (12_2)
DirectX
12 (12_1)
None
Power Connectors
None
32
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
32
6.7
Shader Model
6.6

Benchmarks

FP32 (float) / TFLOPS
Radeon 780M
8.731 +187%
GeForce GTX 1650 Mobile
3.041
3DMark Time Spy
Radeon 780M
2755
GeForce GTX 1650 Mobile
3514 +28%