NVIDIA RTX A4500
vs
NVIDIA A800 PCIe 40 GB

vs

GPU Comparison Result

Below are the results of a comparison of NVIDIA RTX A4500 and NVIDIA A800 PCIe 40 GB video cards based on key performance characteristics, as well as power consumption and much more.

Advantages

  • Higher Boost Clock: 1650MHz (1650MHz vs 1410MHz)
  • More Shading Units: 7168 (7168 vs 6912)
  • Larger Memory Size: 40GB (20GB vs 40GB)
  • Higher Bandwidth: 1555 GB/s (640.0 GB/s vs 1555 GB/s)
  • Newer Launch Date: November 2022 (November 2021 vs November 2022)

Basic

NVIDIA
Label Name
NVIDIA
November 2021
Launch Date
November 2022
Professional
Platform
Professional
RTX A4500
Model Name
A800 PCIe 40 GB
Quadro
Generation
Ampere
1050MHz
Base Clock
765MHz
1650MHz
Boost Clock
1410MHz
PCIe 4.0 x16
Bus Interface
PCIe 4.0 x16
28,300 million
Transistors
54,200 million
56
RT Cores
-
224
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
432
224
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
432
Samsung
Foundry
TSMC
8 nm
Process Size
7 nm
Ampere
Architecture
Ampere

Memory Specifications

20GB
Memory Size
40GB
GDDR6
Memory Type
HBM2e
320bit
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
5120bit
2000MHz
Memory Clock
1215MHz
640.0 GB/s
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
1555 GB/s

Display and Media

4x DisplayPort 1.4a
Outputs
No outputs

Theoretical Performance

158.4 GPixel/s
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
225.6 GPixel/s
369.6 GTexel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
609.1 GTexel/s
23.65 TFLOPS
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
77.97 TFLOPS
739.2 GFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
9.746 TFLOPS
23.177 TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
19.1 TFLOPS

Miscellaneous

56
SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
108
7168
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
6912
128 KB (per SM)
L1 Cache
192 KB (per SM)
6MB
L2 Cache
40MB
200W
TDP
250W
1.3
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
-
3.0
OpenCL Version
3.0
4.6
OpenGL
-
8.6
CUDA
8.0
12 Ultimate (12_2)
DirectX
-
1x 8-pin
Power Connectors
8-pin EPS
96
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
160
6.6
Shader Model
-
550W
Suggested PSU
600W

Benchmarks

FP32 (float) / TFLOPS
RTX A4500
23.177 +21%
A800 PCIe 40 GB
19.1