NVIDIA RTX 6000 Ada
vs
AMD Radeon Instinct MI300X

vs

GPU Comparison Result

Below are the results of a comparison of NVIDIA RTX 6000 Ada and AMD Radeon Instinct MI300X video cards based on key performance characteristics, as well as power consumption and much more.

Advantages

  • Higher Boost Clock: 2535MHz (2535MHz vs 2100MHz)
  • Larger Memory Size: 192GB (48GB vs 192GB)
  • Higher Bandwidth: 5171 GB/s (768.0 GB/s vs 5171 GB/s)
  • More Shading Units: 19456 (18176 vs 19456)
  • Newer Launch Date: December 2023 (December 2022 vs December 2023)

Basic

NVIDIA
Label Name
AMD
December 2022
Launch Date
December 2023
Desktop
Platform
Desktop
RTX 6000 Ada
Model Name
Radeon Instinct MI300X
Quadro Ada
Generation
Radeon Instinct
2175MHz
Base Clock
1000MHz
2535MHz
Boost Clock
2100MHz
PCIe 4.0 x16
Bus Interface
PCIe 5.0 x16
76,300 million
Transistors
-
142
RT Cores
-
568
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
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568
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
-
TSMC
Foundry
-
4 nm
Process Size
-
Ada Lovelace
Architecture
-

Memory Specifications

48GB
Memory Size
192GB
GDDR6
Memory Type
HBM3
384bit
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
8192bit
2000MHz
Memory Clock
2525MHz
768.0 GB/s
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
5171 GB/s

Theoretical Performance

486.7 GPixel/s
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
-
1440 GTexel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
2554 GTexel/s
92.15 TFLOPS
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
653.7 TFLOPS
1440 GFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
81.72 TFLOPS
88.501 TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
83.354 TFLOPS

Miscellaneous

142
SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
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18176
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
19456
128 KB (per SM)
L1 Cache
16 KB (per CU)
96MB
L2 Cache
16MB
300W
TDP
750W
1.3
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
-
3.0
OpenCL Version
-
4.6
OpenGL
-
12 Ultimate (12_2)
DirectX
-
8.9
CUDA
-
1x 16-pin
Power Connectors
-
6.6
Shader Model
-
192
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
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700W
Suggested PSU
-

Benchmarks

FP32 (float) / TFLOPS
RTX 6000 Ada
88.501 +6%
Radeon Instinct MI300X
83.354