Advantages
- Larger Memory Size: 48GB (48GB vs 24GB)
- Higher Boost Clock: 2565MHz (2550MHz vs 2565MHz)
- Higher Bandwidth: 1152 GB/s (864.0 GB/s vs 1152 GB/s)
- More Shading Units: 18176 (14080 vs 18176)
Basic
NVIDIA
Label Name
NVIDIA
January 2024
Launch Date
-
Desktop
Platform
Desktop
RTX 5880 Ada Generation
Model Name
GeForce RTX 4090 Ti
Quadro Ada
Generation
GeForce 40
1155MHz
Base Clock
2325MHz
2550MHz
Boost Clock
2565MHz
PCIe 4.0 x16
Bus Interface
PCIe 4.0 x16
-
Transistors
76,300 million
-
RT Cores
142
-
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
568
-
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
568
-
Foundry
TSMC
-
Process Size
5 nm
-
Architecture
Ada Lovelace
Memory Specifications
48GB
Memory Size
24GB
GDDR6
Memory Type
GDDR6X
384bit
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
384bit
2250MHz
Memory Clock
1500MHz
864.0 GB/s
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
1152 GB/s
Theoretical Performance
448.8 GPixel/s
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
492.5 GPixel/s
1122 GTexel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
1457 GTexel/s
71.81 TFLOPS
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
93.24 TFLOPS
1122 GFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1457 GFLOPS
70.374
TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
91.375
TFLOPS
Miscellaneous
110
SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
142
14080
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
18176
128 KB (per SM)
L1 Cache
128 KB (per SM)
72MB
L2 Cache
96MB
285W
TDP
600W
-
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
-
OpenCL Version
3.0
-
OpenGL
4.6
-
CUDA
8.9
-
DirectX
12 Ultimate (12_2)
-
Power Connectors
2x 16-pin
-
Shader Model
6.7
-
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
192
-
Suggested PSU
1000W
Benchmarks
FP32 (float)
/ TFLOPS
RTX 5880 Ada Generation
70.374
GeForce RTX 4090 Ti
91.375
+30%
Related GPU Comparisons
Share in social media
Or Link To Us
<a href="https://cputronic.com/gpu/compare/nvidia-rtx-5880-ada-generation-vs-nvidia-geforce-rtx-4090-ti" target="_blank">NVIDIA RTX 5880 Ada Generation vs NVIDIA GeForce RTX 4090 Ti</a>