NVIDIA Quadro P1000
vs
AMD Radeon R7 370

vs

GPU Comparison Result

Below are the results of a comparison of NVIDIA Quadro P1000 and AMD Radeon R7 370 video cards based on key performance characteristics, as well as power consumption and much more.

Advantages

  • Higher Boost Clock: 1480MHz (1480MHz vs 975MHz)
  • Larger Memory Size: 4GB (4GB vs 2GB)
  • Newer Launch Date: February 2017 (February 2017 vs June 2015)
  • Higher Bandwidth: 179.2 GB/s (80.19 GB/s vs 179.2 GB/s)
  • More Shading Units: 1024 (640 vs 1024)

Basic

NVIDIA
Label Name
AMD
February 2017
Launch Date
June 2015
Professional
Platform
Desktop
Quadro P1000
Model Name
Radeon R7 370
Quadro
Generation
Pirate Islands
1266MHz
Base Clock
925MHz
1480MHz
Boost Clock
975MHz
PCIe 3.0 x16
Bus Interface
PCIe 3.0 x16
3,300 million
Transistors
2,800 million
-
Compute Units
16
40
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
64
Samsung
Foundry
TSMC
14 nm
Process Size
28 nm
Pascal
Architecture
GCN 1.0

Memory Specifications

4GB
Memory Size
2GB
GDDR5
Memory Type
GDDR5
128bit
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
1253MHz
Memory Clock
1400MHz
80.19 GB/s
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
179.2 GB/s

Display and Media

4x mini-DisplayPort 1.4a
Outputs
2x DVI
1x HDMI 1.4a
1x DisplayPort 1.2

Theoretical Performance

47.36 GPixel/s
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
31.20 GPixel/s
59.20 GTexel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
62.40 GTexel/s
29.60 GFLOPS
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
-
59.20 GFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
124.8 GFLOPS
1.932 TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1.957 TFLOPS

Miscellaneous

5
SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
-
640
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
1024
48 KB (per SM)
L1 Cache
16 KB (per CU)
1024KB
L2 Cache
512KB
47W
TDP
110W
1.3
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.2
3.0
OpenCL Version
1.2
4.6
OpenGL
4.6
6.1
CUDA
-
12 (12_1)
DirectX
12 (11_1)
None
Power Connectors
1x 6-pin
32
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
32
6.4
Shader Model
5.1
200W
Suggested PSU
300W

Benchmarks

FP32 (float) / TFLOPS
Quadro P1000
1.932
Radeon R7 370
1.957 +1%