NVIDIA Quadro K4000
vs
Intel Data Center GPU Max 1100

vs

GPU Comparison Result

Below are the results of a comparison of NVIDIA Quadro K4000 and Intel Data Center GPU Max 1100 video cards based on key performance characteristics, as well as power consumption and much more.

Advantages

  • Larger Memory Size: 48GB (3GB vs 48GB)
  • Higher Bandwidth: 1229 GB/s (134.8 GB/s vs 1229 GB/s)
  • More Shading Units: 7168 (768 vs 7168)
  • Newer Launch Date: January 2023 (March 2013 vs January 2023)

Basic

NVIDIA
Label Name
Intel
March 2013
Launch Date
January 2023
Professional
Platform
Professional
Quadro K4000
Model Name
Data Center GPU Max 1100
Quadro
Generation
Data Center GPU
-
Base Clock
1000MHz
-
Boost Clock
1550MHz
PCIe 2.0 x16
Bus Interface
PCIe 5.0 x16
2,540 million
Transistors
100,000 million
-
RT Cores
56
-
Tensor Cores
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
448
64
TMUs
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
448
TSMC
Foundry
Intel
28 nm
Process Size
10 nm
Kepler
Architecture
Generation 12.5

Memory Specifications

3GB
Memory Size
48GB
GDDR5
Memory Type
HBM2e
192bit
Memory Bus
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
8192bit
1404MHz
Memory Clock
600MHz
134.8 GB/s
Bandwidth
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
1229 GB/s

Display and Media

1x DVI
2x DisplayPort 1.2
Outputs
No outputs

Theoretical Performance

12.96 GPixel/s
Pixel Rate
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
-
51.84 GTexel/s
Texture Rate
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
694.4 GTexel/s
-
FP16 (half)
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
22.22 TFLOPS
51.84 GFLOPS
FP64 (double)
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
22.22 TFLOPS
1.219 TFLOPS
FP32 (float)
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
21.776 TFLOPS

Miscellaneous

768
Shading Units
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
7168
16 KB (per SMX)
L1 Cache
64 KB (per EU)
384KB
L2 Cache
204MB
80W
TDP
300W
1.1
Vulkan Version
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
-
3.0
OpenCL Version
3.0
4.6
OpenGL
4.6
3.0
CUDA
-
12 (11_0)
DirectX
12 (12_1)
1x 6-pin
Power Connectors
1x 12-pin
24
ROPs
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
-
5.1
Shader Model
6.6
250W
Suggested PSU
700W

Benchmarks

FP32 (float) / TFLOPS
Quadro K4000
1.219
Data Center GPU Max 1100
21.776 +1686%