Advantages
- Higher Boost Clock: 2505MHz (2505MHz vs 2245MHz)
- Higher Bandwidth: 716.8 GB/s (716.8 GB/s vs 576.0 GB/s)
- More Shading Units: 8448 (8448 vs 5120)
- Newer Launch Date: January 2024 (January 2024 vs July 2023)
Basic
NVIDIA
Label Name
AMD
January 2024
Launch Date
July 2023
Desktop
Platform
Desktop
GeForce RTX 4070 Ti SUPER
Model Name
Radeon RX 7900 GRE
GeForce 40
Generation
Navi III
2205MHz
Base Clock
1287MHz
2505MHz
Boost Clock
2245MHz
PCIe 4.0 x16
Bus Interface
PCIe 4.0 x16
-
Transistors
57,700 million
-
RT Cores
80
-
Compute Units
80
-
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
320
-
Foundry
TSMC
-
Process Size
5 nm
-
Architecture
RDNA 3.0
Memory Specifications
16GB
Memory Size
16GB
GDDR6X
Memory Type
GDDR6
256bit
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
1400MHz
Memory Clock
2250MHz
716.8 GB/s
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
576.0 GB/s
Display and Media
-
Outputs
1x HDMI 2.1a
2x DisplayPort 2.1
1x USB Type-C
2x DisplayPort 2.1
1x USB Type-C
Theoretical Performance
280.6 GPixel/s
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
431.0 GPixel/s
661.3 GTexel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
718.4 GTexel/s
42.32 TFLOPS
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
91.96 TFLOPS
661.3 GFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1437 GFLOPS
43.166
TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
46.9
TFLOPS
Miscellaneous
66
SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
-
8448
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
5120
128 KB (per SM)
L1 Cache
256 KB per Array
64MB
L2 Cache
6MB
320W
TDP
260W
1.3
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
3.0
OpenCL Version
2.2
-
OpenGL
4.6
-
DirectX
12 Ultimate (12_2)
-
Power Connectors
2x 8-pin
-
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
192
-
Shader Model
6.7
-
Suggested PSU
600W
Benchmarks
FP32 (float)
/ TFLOPS
GeForce RTX 4070 Ti SUPER
43.166
Radeon RX 7900 GRE
46.9
+9%
3DMark Steel Nomad
GeForce RTX 4070 Ti SUPER
5594
+16%
Radeon RX 7900 GRE
4802
Blender
GeForce RTX 4070 Ti SUPER
6933.69
+149%
Radeon RX 7900 GRE
2780.87
Vulkan
GeForce RTX 4070 Ti SUPER
196188
+38%
Radeon RX 7900 GRE
141871
OpenCL
GeForce RTX 4070 Ti SUPER
222809
+39%
Radeon RX 7900 GRE
159982
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