NVIDIA GeForce RTX 3050 6 GB vs AMD Radeon 680M
GPU Comparison Result
Below are the results of a comparison of NVIDIA GeForce RTX 3050 6 GB and AMD Radeon 680M video cards based on key performance characteristics, as well as power consumption and much more.
Advantages
- Larger Memory Size: 6GB (6GB vs System Shared)
- Higher Bandwidth: 168.0 GB/s (168.0 GB/s vs System Dependent)
- More Shading Units: 2304 (2304 vs 768)
- Newer Launch Date: February 2024 (February 2024 vs January 2022)
- Higher Boost Clock: 2200MHz (1470MHz vs 2200MHz)
Basic
NVIDIA
Label Name
AMD
February 2024
Launch Date
January 2022
Desktop
Platform
Integrated
GeForce RTX 3050 6 GB
Model Name
Radeon 680M
GeForce 30
Generation
Navi II IGP
1042MHz
Base Clock
2000MHz
1470MHz
Boost Clock
2200MHz
PCIe 4.0 x8
Bus Interface
PCIe 4.0 x8
8,700 million
Transistors
13,100 million
18
RT Cores
12
-
Compute Units
12
72
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
-
72
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
48
Samsung
Foundry
TSMC
8 nm
Process Size
6 nm
Ampere
Architecture
RDNA 2.0
Memory Specifications
6GB
Memory Size
System Shared
GDDR6
Memory Type
System Shared
96bit
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
System Shared
1750MHz
Memory Clock
SystemShared
168.0 GB/s
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
System Dependent
Theoretical Performance
47.04 GPixel/s
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
70.40 GPixel/s
105.8 GTexel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
105.6 GTexel/s
6.774 TFLOPS
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
6.758 TFLOPS
105.8 GFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
211.2 GFLOPS
6.909
TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
3.311
TFLOPS
Miscellaneous
18
SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
-
2304
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
768
128 KB (per SM)
L1 Cache
128 KB per Array
2MB
L2 Cache
2MB
70W
TDP
50W
1.3
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
3.0
OpenCL Version
2.0
4.6
OpenGL
4.6
12 Ultimate (12_2)
DirectX
12 Ultimate (12_2)
8.6
CUDA
-
None
Power Connectors
None
32
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
32
6.7
Shader Model
6.7
250W
Suggested PSU
-
Benchmarks
FP32 (float)
/ TFLOPS
GeForce RTX 3050 6 GB
6.909
+109%
Radeon 680M
3.311
3DMark Time Spy
GeForce RTX 3050 6 GB
4832
+101%
Radeon 680M
2399