NVIDIA GeForce MX550 vs NVIDIA GeForce RTX 3050 Mobile

GPU Comparison Result

Below are the results of a comparison of NVIDIA GeForce MX550 and NVIDIA GeForce RTX 3050 Mobile video cards based on key performance characteristics, as well as power consumption and much more.

Advantages

  • Higher Boost Clock: 1320MHz (1320MHz vs 1057MHz)
  • Newer Launch Date: January 2022 (January 2022 vs May 2021)
  • Larger Memory Size: 4GB (2GB vs 4GB)
  • Higher Bandwidth: 192.0 GB/s (96.00 GB/s vs 192.0 GB/s)
  • More Shading Units: 2048 (1024 vs 2048)

Basic

NVIDIA
Label Name
NVIDIA
January 2022
Launch Date
May 2021
Mobile
Platform
Mobile
GeForce MX550
Model Name
GeForce RTX 3050 Mobile
GeForce MX
Generation
GeForce 30 Mobile
1065MHz
Base Clock
712MHz
1320MHz
Boost Clock
1057MHz
PCIe 4.0 x8
Bus Interface
PCIe 4.0 x8

Memory Specifications

2GB
Memory Size
4GB
GDDR6
Memory Type
GDDR6
64bit
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
1500MHz
Memory Clock
1500MHz
96.00 GB/s
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
192.0 GB/s

Theoretical Performance

21.12 GPixel/s
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
33.82 GPixel/s
42.24 GTexel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
67.65 GTexel/s
2.703 TFLOPS
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
4.329 TFLOPS
42.24 GFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
67.65 GFLOPS
2.757 TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
4.242 TFLOPS

Miscellaneous

16
SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
16
1024
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2048
128 KB (per SM)
L1 Cache
128 KB (per SM)
2MB
L2 Cache
2MB
25W
TDP
75W
1.3
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
3.0
OpenCL Version
3.0

Benchmarks

FP32 (float) / TFLOPS
GeForce MX550
2.757
GeForce RTX 3050 Mobile
4.242 +54%