NVIDIA GeForce GTX 760 OEM vs AMD Radeon R9 M470X

GPU Comparison Result

Below are the results of a comparison of NVIDIA GeForce GTX 760 OEM and AMD Radeon R9 M470X video cards based on key performance characteristics, as well as power consumption and much more.

Advantages

  • Higher Bandwidth: 211.2 GB/s (211.2 GB/s vs 76.80 GB/s)
  • More Shading Units: 1344 (1344 vs 896)
  • Newer Launch Date: November 2016 (November 2016 vs May 2016)
  • Higher Boost Clock: 1100MHz (1046MHz vs 1100MHz)
  • Larger Memory Size: 4GB (2GB vs 4GB)

Basic

NVIDIA
Label Name
AMD
November 2016
Launch Date
May 2016
Desktop
Platform
Mobile
GeForce GTX 760 OEM
Model Name
Radeon R9 M470X
GeForce 700
Generation
Gem System
993MHz
Base Clock
1000MHz
1046MHz
Boost Clock
1100MHz
PCIe 3.0 x16
Bus Interface
PCIe 3.0 x16
3,540 million
Transistors
2,080 million
-
Compute Units
14
112
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
56
TSMC
Foundry
TSMC
28 nm
Process Size
28 nm
Kepler
Architecture
GCN 2.0

Memory Specifications

2GB
Memory Size
4GB
GDDR5
Memory Type
GDDR5
256bit
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
1650MHz
Memory Clock
1200MHz
211.2 GB/s
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
76.80 GB/s

Theoretical Performance

29.29 GPixel/s
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
17.60 GPixel/s
117.2 GTexel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
61.60 GTexel/s
117.2 GFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
123.2 GFLOPS
2.868 TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1.932 TFLOPS

Miscellaneous

1344
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
896
16 KB (per SMX)
L1 Cache
16 KB (per CU)
512KB
L2 Cache
256KB
170W
TDP
Unknown
1.1
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.2.170
3.0
OpenCL Version
2.1
4.6
OpenGL
4.6
3.0
CUDA
-
12 (11_0)
DirectX
12 (12_0)
2x 6-pin
Power Connectors
-
32
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
16
5.1
Shader Model
6.5
450W
Suggested PSU
-

Benchmarks

FP32 (float) / TFLOPS
GeForce GTX 760 OEM
2.868 +48%
Radeon R9 M470X
1.932