Advantages
- Larger Memory Size: 2GB (1024MB vs 2GB)
- Higher Bandwidth: 192.3 GB/s (86.40 GB/s vs 192.3 GB/s)
- More Shading Units: 1152 (768 vs 1152)
- Newer Launch Date: June 2013 (October 2012 vs June 2013)
Basic
NVIDIA
Label Name
NVIDIA
October 2012
Launch Date
June 2013
Desktop
Platform
Desktop
GeForce GTX 650 Ti
Model Name
GeForce GTX 760
GeForce 600
Generation
GeForce 700
-
Base Clock
980MHz
-
Boost Clock
1032MHz
PCIe 3.0 x16
Bus Interface
PCIe 3.0 x16
2,540 million
Transistors
3,540 million
64
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
96
TSMC
Foundry
TSMC
28 nm
Process Size
28 nm
Kepler
Architecture
Kepler
Memory Specifications
1024MB
Memory Size
2GB
GDDR5
Memory Type
GDDR5
128bit
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
1350MHz
Memory Clock
1502MHz
86.40 GB/s
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
192.3 GB/s
Theoretical Performance
14.85 GPixel/s
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
24.77 GPixel/s
59.39 GTexel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
99.07 GTexel/s
59.39 GFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
99.07 GFLOPS
1.396
TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
2.33
TFLOPS
Miscellaneous
768
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
1152
16 KB (per SMX)
L1 Cache
16 KB (per SMX)
256KB
L2 Cache
512KB
110W
TDP
170W
1.1
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.1
3.0
OpenCL Version
3.0
4.6
OpenGL
4.6
12 (11_0)
DirectX
12 (11_0)
3.0
CUDA
3.0
1x 6-pin
Power Connectors
2x 6-pin
16
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
32
5.1
Shader Model
5.1
300W
Suggested PSU
450W
Benchmarks
FP32 (float)
/ TFLOPS
GeForce GTX 650 Ti
1.396
GeForce GTX 760
2.33
+67%
Vulkan
GeForce GTX 650 Ti
8278
GeForce GTX 760
14275
+72%
OpenCL
GeForce GTX 650 Ti
7957
GeForce GTX 760
13442
+69%
Hashcat
/ H/s
GeForce GTX 650 Ti
17544
GeForce GTX 760
41825
+138%
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