Advantages
- Larger Memory Size: 6GB (6GB vs System Shared)
- Higher Bandwidth: 336.0 GB/s (336.0 GB/s vs System Dependent)
- More Shading Units: 1408 (1408 vs 384)
- Newer Launch Date: September 2020 (October 2019 vs September 2020)
Basic
NVIDIA
Label Name
Intel
October 2019
Launch Date
September 2020
Desktop
Platform
Integrated
-
Former Codename
Tiger Lake GT2
-
GPU Lithography
10 nm SuperFin
GeForce GTX 1660 SUPER
Model Name
Intel UHD Graphics Xe G4 48EUs
GeForce 16
Generation
Tiger Lake
1530MHz
Base Clock
-
1785MHz
Boost Clock
-
PCIe 3.0 x16
Bus Interface
Ring Bus
6,600 million
Transistors
-
-
RT Cores
No
-
Compute Units
48
-
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
No
88
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
24
TSMC
Foundry
Intel
12 nm
Process Size
10 nm SuperFin
Turing
Architecture
Xe-LP (Generation 12.1)
Memory Specifications
6GB
Memory Size
System Shared
GDDR6
Memory Type
System Shared
192bit
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
System Shared
1750MHz
Memory Clock
System Shared
336.0 GB/s
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
System Dependent
Display and Media
-
AV1 Encode/Decode
Decode Only
-
DisplayPort Extensions
1.4
-
H.264 Hardware Encode/Decode
Yes
-
H.265 HEVC Hardware Encode/Decode
Yes
-
HDMI Version
2.0b
-
Intel Quick Sync Video
Yes
-
Max Resolution DP
7680 x 4320 @ 60Hz
-
Max Resolution eDP
4096 x 2304 @ 60Hz
-
Max Resolution HDMI
4096 x 2304 @ 60Hz
-
Number of Displays Supported
4
1x DVI
1x HDMI 2.0
1x DisplayPort 1.4a
1x HDMI 2.0
1x DisplayPort 1.4a
Outputs
eDP 1.4b, MIPI-DSI 2.0, DP 1.4, HDMI 2.0b
Theoretical Performance
85.68 GPixel/s
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
-
157.1 GTexel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
-
10.05 TFLOPS
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
-
157.1 GFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
-
4.926
TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
0.8832
TFLOPS
AI Features
-
AI Software Frameworks Supported by GPU
Intel oneAPI, oneDNN, oneMKL
-
Intel Deep Learning Boost on GPU
No
Miscellaneous
22
SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
-
1408
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
384
64 KB (per SM)
L1 Cache
-
1536KB
L2 Cache
-
125W
TDP
-
1.3
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.4
3.0
OpenCL Version
3.0
4.6
OpenGL
4.6
7.5
CUDA
No
12 (12_1)
DirectX
12.1
1x 8-pin
Power Connectors
None
48
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
12
6.6
Shader Model
-
300W
Suggested PSU
-
Benchmarks
FP32 (float)
/ TFLOPS
GeForce GTX 1660 SUPER
4.926
+458%
UHD Graphics 48EU
0.8832
3DMark Time Spy
GeForce GTX 1660 SUPER
6104
+614%
UHD Graphics 48EU
855
Vulkan
GeForce GTX 1660 SUPER
59828
+533%
UHD Graphics 48EU
9447
OpenCL
GeForce GTX 1660 SUPER
63654
+656%
UHD Graphics 48EU
8418
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