NVIDIA GeForce GTX 1060 6 GB Rev. 2 vs Intel Arc A770M
GPU Comparison Result
                                                    Below are the results of a comparison of
                            NVIDIA GeForce GTX 1060 6 GB Rev. 2
                            and
                            Intel Arc A770M
                            video cards based on key performance characteristics, as well as power consumption and much more.
                                            
                    
                    
                    
                    
                    
                    
                    
                    
                    
                    
                    
                Advantages
- Higher Boost Clock: 1709MHz (1709MHz vs 1650MHz)
- Larger Memory Size: 16GB (6GB vs 16GB)
- Higher Bandwidth: 512.0 GB/s (192.2 GB/s vs 512.0 GB/s)
- More Shading Units: 4096 (1280 vs 4096)
- Newer Launch Date: January 2022 (January 2018 vs January 2022)
Basic
                                        NVIDIA
                                    
                                    
                                        Label Name
                                    
                                    
                                        Intel
                                    
                                
                                        January 2018
                                    
                                    
                                        Launch Date
                                    
                                    
                                        January 2022
                                    
                                
                                        Desktop
                                    
                                    
                                        Platform
                                    
                                    
                                        Mobile
                                    
                                
                                GeForce GTX 1060 6 GB Rev. 2
                                                            
                            Model Name
                                                            
                                
                                    Arc A770M
                                                                    
                            
                        
                                GeForce 10
                                                            
                            Generation
                                                            
                                
                                    Alchemist
                                                                    
                            
                        
                                1506MHz
                                                            
                            Base Clock
                                                            
                                
                                    300MHz
                                                                    
                            
                        
                                1709MHz
                                                            
                            Boost Clock
                                                            
                                
                                    1650MHz
                                                                    
                            
                        
                                PCIe 3.0 x16
                                                            
                            Bus Interface
                                                            
                                
                                    PCIe 4.0 x16
                                                                    
                            
                        
                                4,400 million
                                                            
                            Transistors
                                                            
                                
                                    21,700 million
                                                                    
                            
                        
                                -
                                                            
                            RT Cores
                                                            
                                
                                    32
                                                                    
                            
                        
                                80
                                                            
                            TMUs
                                                                    
                                        ?
                                        
                                                            Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
                                    
                                
                                    256
                                                                    
                            
                        
                                TSMC
                                                            
                            Foundry
                                                            
                                
                                    TSMC
                                                                    
                            
                        
                                16 nm
                                                            
                            Process Size
                                                            
                                
                                    6 nm
                                                                    
                            
                        
                                Pascal
                                                            
                            Architecture
                                                            
                                
                                    Generation 12.7
                                                                    
                            
                        Memory Specifications
                                6GB
                                                            
                            Memory Size
                                                            
                                
                                    16GB
                                                                    
                            
                        
                                GDDR5
                                                            
                            Memory Type
                                                            
                                
                                    GDDR6
                                                                    
                            
                        
                                192bit
                                                            
                            Memory Bus
                                                                    
                                        ?
                                        
                                                            The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
                                    
                                
                                    256bit
                                                                    
                            
                        
                                2002MHz
                                                            
                            Memory Clock
                                                            
                                
                                    2000MHz
                                                                    
                            
                        
                                192.2 GB/s
                                                            
                            Bandwidth
                                                                    
                                        ?
                                        
                                                            Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
                                    
                                
                                    512.0 GB/s
                                                                    
                            
                        Theoretical Performance
                                82.03 GPixel/s
                                                            
                            Pixel Rate
                                                                    
                                        ?
                                        
                                                            Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
                                    
                                
                                    211.2 GPixel/s
                                                                    
                            
                        
                                136.7 GTexel/s
                                                            
                            Texture Rate
                                                                    
                                        ?
                                        
                                                            Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
                                    
                                
                                    422.4 GTexel/s
                                                                    
                            
                        
                                68.36 GFLOPS
                                                            
                            FP16 (half)
                                                                    
                                        ?
                                        
                                                            An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
                                    
                                
                                    27.03 TFLOPS
                                                                    
                            
                        
                                136.7 GFLOPS
                                                            
                            FP64 (double)
                                                                    
                                        ?
                                        
                                                            An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
                                    
                                
                                    -
                                                                    
                            
                        
                                4.287
                                                                    TFLOPS
                                                            
                            FP32 (float)
                                                                    
                                        ?
                                        
                                                            An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
                                    
                                
                                    13.25
                                                                            TFLOPS
                                                                    
                            
                        Miscellaneous
                                10
                                                            
                            SM Count
                                                                    
                                        ?
                                        
                                                            Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
                                    
                                
                                    -
                                                                    
                            
                        
                                1280
                                                            
                            Shading Units
                                                                    
                                        ?
                                        
                                                            The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
                                    
                                
                                    4096
                                                                    
                            
                        
                                48 KB (per SM)
                                                            
                            L1 Cache
                                                            
                                
                                    -
                                                                    
                            
                        
                                1536KB
                                                            
                            L2 Cache
                                                            
                                
                                    16MB
                                                                    
                            
                        
                                120W
                                                            
                            TDP
                                                            
                                
                                    120W
                                                                    
                            
                        
                                1.3
                                                            
                            Vulkan Version
                                                                    
                                        ?
                                        
                                                            Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
                                    
                                
                                    1.3
                                                                    
                            
                        
                                3.0
                                                            
                            OpenCL Version
                                                            
                                
                                    3.0
                                                                    
                            
                        
                                4.6
                                                            
                            OpenGL
                                                            
                                
                                    4.6
                                                                    
                            
                        
                                12 (12_1)
                                                            
                            DirectX
                                                            
                                
                                    12 Ultimate (12_2)
                                                                    
                            
                        
                                6.1
                                                            
                            CUDA
                                                            
                                
                                    -
                                                                    
                            
                        
                                1x 6-pin
                                                            
                            Power Connectors
                                                            
                                
                                    -
                                                                    
                            
                        
                                6.4
                                                            
                            Shader Model
                                                            
                                
                                    6.6
                                                                    
                            
                        
                                48
                                                            
                            ROPs
                                                                    
                                        ?
                                        
                                                            The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
                                    
                                
                                    128
                                                                    
                            
                        
                                300W
                                                            
                            Suggested PSU
                                                            
                                
                                    -
                                                                    
                            
                        Benchmarks
                                            FP32 (float)
                                                                                             / TFLOPS
                                                                                    
                                        
                                                GeForce GTX 1060 6 GB Rev. 2
                                            
                                            
                                                4.287
                                                
                                                
                                                                                                    
                                            
                                            
                                                Arc A770M
                                            
                                            
                                                13.25
                                                
                                                
                                                                                                            +209%
                                                                                                    
                                            
                                            Share in social media
Or Link To Us
                    <a href="https://cputronic.com/gpu/compare/nvidia-geforce-gtx-1060-6-gb-rev-2-vs-intel-arc-a770m" target="_blank">NVIDIA GeForce GTX 1060 6 GB Rev. 2 vs Intel Arc A770M</a>
                
                
             
                                                             
                     
                                                             
                                                            