NVIDIA GeForce GT 1030 vs NVIDIA GeForce RTX 4070 SUPER

GPU Comparison Result

Below are the results of a comparison of NVIDIA GeForce GT 1030 and NVIDIA GeForce RTX 4070 SUPER video cards based on key performance characteristics, as well as power consumption and much more.

Advantages

  • Higher Boost Clock: 2610MHz (1468MHz vs 2610MHz)
  • Larger Memory Size: 12GB (2GB vs 12GB)
  • Higher Bandwidth: 504.2 GB/s (48.06 GB/s vs 504.2 GB/s)
  • More Shading Units: 7168 (384 vs 7168)
  • Newer Launch Date: January 2024 (May 2017 vs January 2024)

Basic

NVIDIA
Label Name
NVIDIA
May 2017
Launch Date
January 2024
Desktop
Platform
Desktop
GeForce GT 1030
Model Name
GeForce RTX 4070 SUPER
GeForce 10
Generation
GeForce 40
1228MHz
Base Clock
2310MHz
1468MHz
Boost Clock
2610MHz
PCIe 3.0 x4
Bus Interface
PCIe 4.0 x16
1,800 million
Transistors
-
24
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
-
Samsung
Foundry
-
14 nm
Process Size
-
Pascal
Architecture
-

Memory Specifications

2GB
Memory Size
12GB
GDDR5
Memory Type
GDDR6X
64bit
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
192bit
1502MHz
Memory Clock
1313MHz
48.06 GB/s
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
504.2 GB/s

Theoretical Performance

23.49 GPixel/s
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
208.8 GPixel/s
35.23 GTexel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
584.6 GTexel/s
17.62 GFLOPS
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
37.42 TFLOPS
35.23 GFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
584.6 GFLOPS
1.104 TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
38.168 TFLOPS

Miscellaneous

3
SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
56
384
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
7168
48 KB (per SM)
L1 Cache
128 KB (per SM)
512KB
L2 Cache
48MB
30W
TDP
285W
1.3
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
3.0
OpenCL Version
3.0
4.6
OpenGL
-
12 (12_1)
DirectX
-
6.1
CUDA
-
None
Power Connectors
-
16
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
-
6.4
Shader Model
-
200W
Suggested PSU
-

Benchmarks

FP32 (float) / TFLOPS
GeForce GT 1030
1.104
GeForce RTX 4070 SUPER
38.168 +3357%
3DMark Time Spy
GeForce GT 1030
1105
GeForce RTX 4070 SUPER
20998 +1800%
Blender
GeForce GT 1030
45.58
GeForce RTX 4070 SUPER
5975.07 +13009%
Vulkan
GeForce GT 1030
9614
GeForce RTX 4070 SUPER
173796 +1708%
OpenCL
GeForce GT 1030
10025
GeForce RTX 4070 SUPER
187894 +1774%