Advantages
- Higher Boost Clock: 2600 MHz (975 MHz vs 2600 MHz)
- Larger Memory Size: 144GB (90GB vs 144GB)
- Newer Launch Date: September 2025 (January 2024 vs September 2025)
Basic
NVIDIA
Label Name
NVIDIA
January 2024
Launch Date
September 2025
Desktop
Platform
Desktop
B200
Model Name
B300
Server Blackwell
Generation
Server Blackwell
700 MHz
Base Clock
1665 MHz
975 MHz
Boost Clock
2600 MHz
PCIe 5.0 x16
Bus Interface
PCIe 5.0 x16
104 billion
Transistors
104 billion
640
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
640
640
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
640
TSMC
Foundry
TSMC
5 nm
Process Size
5 nm
Blackwell
Architecture
Blackwell Ultra
Memory Specifications
90GB
Memory Size
144GB
HBM3e
Memory Type
HBM3e
4096bit
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
4096bit
2000 MHz
Memory Clock
2000 MHz
4.10TB/s
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
4.10TB/s
Display and Media
No outputs
Outputs
No outputs
Theoretical Performance
23.40 GPixel/s
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
62.40 GPixel/s
624.0 GTexel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
1664.0 GTexel/s
159.7 TFLOPS
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
426.0 TFLOPS
19.97 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1.664 TFLOPS
Miscellaneous
160
SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
160
20480
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
20480
256 KB (per SM)
L1 Cache
256 KB (per SM)
50 MB
L2 Cache
50 MB
1000W
TDP
1400W
3.0
OpenCL Version
3.0
10.0
CUDA
10.3
24
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
24
1400 W
Suggested PSU
1800 W
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