Intel Iris Xe Graphics G7 80EU vs Intel Arc Graphics 128EU Mobile

GPU Comparison Result

Below are the results of a comparison of Intel Iris Xe Graphics G7 80EU and Intel Arc Graphics 128EU Mobile video cards based on key performance characteristics, as well as power consumption and much more.

Advantages

  • Higher Boost Clock: 2250MHz (1100MHz vs 2250MHz)
  • More Shading Units: 1024 (640 vs 1024)
  • Newer Launch Date: December 2023 (September 2020 vs December 2023)

Basic

Intel
Label Name
Intel
September 2020
Launch Date
December 2023
Integrated
Platform
Integrated
Iris Xe Graphics G7 80EU
Model Name
Arc Graphics 128EU Mobile
HD Graphics-M
Generation
Arc Graphics-M
300MHz
Base Clock
300MHz
1100MHz
Boost Clock
2250MHz
Ring Bus
Bus Interface
Ring Bus

Memory Specifications

System Shared
Memory Size
System Shared
System Shared
Memory Type
System Shared
System Shared
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
System Shared
SystemShared
Memory Clock
SystemShared
System Dependent
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
System Dependent

Theoretical Performance

22.00 GPixel/s
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
72.00 GPixel/s
44.00 GTexel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
144.0 GTexel/s
2.816 TFLOPS
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
9.216 TFLOPS
352.0 GFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
-
1.38 TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
4.516 TFLOPS

Miscellaneous

640
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
1024
1024KB
L2 Cache
-
15W
TDP
28W
1.3
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
3.0
OpenCL Version
3.0

Benchmarks

FP32 (float) / TFLOPS
Iris Xe Graphics G7 80EU
1.38
Arc Graphics 128EU Mobile
4.516 +227%