Advantages
- Higher Bandwidth: 483.8 GB/s (483.8 GB/s vs 320.3 GB/s)
- More Shading Units: 4096 (4096 vs 2560)
- Newer Launch Date: August 2017 (August 2017 vs May 2016)
- Higher Boost Clock: 1733MHz (1546MHz vs 1733MHz)
Basic
AMD
Label Name
NVIDIA
August 2017
Launch Date
May 2016
Desktop
Platform
Desktop
Radeon RX Vega 64
Model Name
GeForce GTX 1080
Vega
Generation
GeForce 10
1247MHz
Base Clock
1607MHz
1546MHz
Boost Clock
1733MHz
PCIe 3.0 x16
Bus Interface
PCIe 3.0 x16
12,500 million
Transistors
7,200 million
64
Compute Units
-
256
TMUs
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
160
GlobalFoundries
Foundry
TSMC
14 nm
Process Size
16 nm
GCN 5.0
Architecture
Pascal
Memory Specifications
8GB
Memory Size
8GB
HBM2
Memory Type
GDDR5X
2048bit
Memory Bus
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
945MHz
Memory Clock
1251MHz
483.8 GB/s
Bandwidth
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
320.3 GB/s
Display and Media
1x HDMI 2.0b
3x DisplayPort 1.4a
3x DisplayPort 1.4a
Outputs
1x DVI
1x HDMI 2.0
3x DisplayPort 1.4a
1x HDMI 2.0
3x DisplayPort 1.4a
Theoretical Performance
98.94 GPixel/s
Pixel Rate
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
110.9 GPixel/s
395.8 GTexel/s
Texture Rate
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
277.3 GTexel/s
25.33 TFLOPS
FP16 (half)
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
138.6 GFLOPS
791.6 GFLOPS
FP64 (double)
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
277.3 GFLOPS
12.407
TFLOPS
FP32 (float)
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
8.696
TFLOPS
Miscellaneous
-
SM Count
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
20
4096
Shading Units
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2560
16 KB (per CU)
L1 Cache
48 KB (per SM)
4MB
L2 Cache
2MB
295W
TDP
180W
1.2
Vulkan Version
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
2.1
OpenCL Version
3.0
4.6
OpenGL
4.6
-
CUDA
6.1
12 (12_1)
DirectX
12 (12_1)
2x 8-pin
Power Connectors
1x 8-pin
64
ROPs
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
64
6.4
Shader Model
6.4
600W
Suggested PSU
450W
Benchmarks
Shadow of the Tomb Raider 2160p
/ fps
Radeon RX Vega 64
32
+3%
GeForce GTX 1080
31
Shadow of the Tomb Raider 1440p
/ fps
Radeon RX Vega 64
63
GeForce GTX 1080
63
Shadow of the Tomb Raider 1080p
/ fps
Radeon RX Vega 64
94
GeForce GTX 1080
97
+3%
Battlefield 5 2160p
/ fps
Radeon RX Vega 64
58
+14%
GeForce GTX 1080
51
Battlefield 5 1440p
/ fps
Radeon RX Vega 64
93
GeForce GTX 1080
95
+2%
Battlefield 5 1080p
/ fps
Radeon RX Vega 64
126
GeForce GTX 1080
131
+4%
GTA 5 2160p
/ fps
Radeon RX Vega 64
55
GeForce GTX 1080
55
GTA 5 1440p
/ fps
Radeon RX Vega 64
105
+44%
GeForce GTX 1080
73
FP32 (float)
/ TFLOPS
Radeon RX Vega 64
12.407
+43%
GeForce GTX 1080
8.696
3DMark Steel Nomad
Radeon RX Vega 64
1677
+3%
GeForce GTX 1080
1629
3DMark Time Spy
Radeon RX Vega 64
7690
+4%
GeForce GTX 1080
7394
Blender
Radeon RX Vega 64
793
+40%
GeForce GTX 1080
564.94
Hashcat
/ H/s
Radeon RX Vega 64
530553
+31%
GeForce GTX 1080
406176
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